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DMGTile v1.0.0 - ( ദ്ദി ˙ᗜ˙ )

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@wirenux wirenux released this 03 Sep 15:26
· 2 commits to main since this release

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DMGTile v1.0.0

This is the first stable release of DMGTile, a cross-platform Gameboy tile editor built in Rust, so you don't need to use Wine to run GBTD ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

Highlights

  • Runs natively on Linux, macOS (Intel + Apple Silicon), and Windows
  • Multi-tile projects (up to 128 tiles), with undo/redo, copy/cut/paste
  • Export straight to .bin or .c for use with GBDK

Editor

  • Pixel painting with pen and bucket-fill tools
  • Flip / rotate / move, the active tile
  • Live 4x4 tiled preview to check patterns before exporting
  • Cached texture rendering for a responsive canvas

Project Management

  • .dmgtile project format (JSON), storing only modified tiles while preserving the tile IDs
  • Keyboard shortcut support (New, Open, Save, Undo, Redo, and shortcuts for each tools)
  • Native file dialogs on every platform

Export

  • .bin export in native Game Boy 2bpp format
  • .c export with a configurable array name
  • Only modified tiles are written out

⚠️ macOS Users ⚠️

Because this app is distributed without an Apple Developer signature (because I don't have enough money 🥲), macOS will show a "DMG is damaged and can't be opened" error.

To fix this after dragging it to your Applications folder, run this command in your Terminal:

xattr -cr /Applications/DMGTile.app

⚠️ Windows Users ⚠️

Windows Defender don't like my app too 😭, so if Windows Defender won't let you download my file try deactivate it when you use it and turn it back on after