v0.2.0-mc26.10
Pre-release
Pre-release
August 20, 2026 Hotfix
This pre-release has been rebuilt from the updated v0.2.0-mc26.10 tag.
Multiplayer replay fixes
- Fixed replay terrain appearing as air on servers that send inline or cache-enabled chunk data.
- Preserved native request-mode chunk packets for local worlds while converting incompatible server chunk forms after client decoding.
- Fixed local-world seek failures caused by duplicate chunk columns or missing subchunk sections.
- Preserved actor-registry configuration across resource-pack handshakes so custom server entities can be reconstructed in newly recorded replays.
- Preferred the latest LevelChunk record when multiple versions of the same chunk column are present.
Video export fixes
- Kept offline video export rendering while Minecraft is unfocused and prevented pause or suspend UI from interrupting capture.
- Removed the fixed 5x5 camera-neighborhood readiness requirement that could leave valid exports stuck at frame 0.
- Export preparation continues to wait for replay tick, dimension transition, UI stability, and configured warm-up state.
Compatibility
- Replays recorded before this hotfix on affected servers may already be missing portable chunk or custom-entity registry data. Those archives cannot be repaired and must be recorded again.
- Complete
v0.2.0-mc26.10archives do not require conversion. - Replay archives created by Playback releases before
v0.2.0-mc26.10remain incompatible and must be recorded again. - The configuration version and recording-file snapshot context version remain
1; no migration layer is provided.
Original v0.2.0 highlights
- Added cinematic camera creation, keyframes, sequence binding, live preview, property editing, and undo/redo.
- Added Smooth, Linear, Ease In, Ease Out, Ease In/Out, Hold, Hermite, and Cubic Bezier interpolation.
- Added experimental H.264 MP4 and PNG-sequence export with D3D11/D3D12 capture, configurable frame rate, resolution, SSAA, and warm-up frames.
- Added dimension-aware camera segmentation and shared preview/export camera and entity-pose sampling.
Known limitations
- Video export does not include audio.
- Editor projects are currently in memory only and are not persisted between replay sessions.
- Playback cannot reconstruct chunks or server registry data that were never recorded.