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v0.2.0-mc26.10

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@wo55555 wo55555 released this 18 Aug 13:33
· 13 commits to main since this release

August 20, 2026 Hotfix

This pre-release has been rebuilt from the updated v0.2.0-mc26.10 tag.

Multiplayer replay fixes

  • Fixed replay terrain appearing as air on servers that send inline or cache-enabled chunk data.
  • Preserved native request-mode chunk packets for local worlds while converting incompatible server chunk forms after client decoding.
  • Fixed local-world seek failures caused by duplicate chunk columns or missing subchunk sections.
  • Preserved actor-registry configuration across resource-pack handshakes so custom server entities can be reconstructed in newly recorded replays.
  • Preferred the latest LevelChunk record when multiple versions of the same chunk column are present.

Video export fixes

  • Kept offline video export rendering while Minecraft is unfocused and prevented pause or suspend UI from interrupting capture.
  • Removed the fixed 5x5 camera-neighborhood readiness requirement that could leave valid exports stuck at frame 0.
  • Export preparation continues to wait for replay tick, dimension transition, UI stability, and configured warm-up state.

Compatibility

  • Replays recorded before this hotfix on affected servers may already be missing portable chunk or custom-entity registry data. Those archives cannot be repaired and must be recorded again.
  • Complete v0.2.0-mc26.10 archives do not require conversion.
  • Replay archives created by Playback releases before v0.2.0-mc26.10 remain incompatible and must be recorded again.
  • The configuration version and recording-file snapshot context version remain 1; no migration layer is provided.

Original v0.2.0 highlights

  • Added cinematic camera creation, keyframes, sequence binding, live preview, property editing, and undo/redo.
  • Added Smooth, Linear, Ease In, Ease Out, Ease In/Out, Hold, Hermite, and Cubic Bezier interpolation.
  • Added experimental H.264 MP4 and PNG-sequence export with D3D11/D3D12 capture, configurable frame rate, resolution, SSAA, and warm-up frames.
  • Added dimension-aware camera segmentation and shared preview/export camera and entity-pose sampling.

Known limitations

  • Video export does not include audio.
  • Editor projects are currently in memory only and are not persisted between replay sessions.
  • Playback cannot reconstruct chunks or server registry data that were never recorded.