v0.2.1-mc26.10
Pre-release
Pre-release
Changed
- Reworked export capture around the RenderDragon scene target and semantic world-submission detection instead of the swap-chain UI target and a draw-count threshold.
- Polished editor and replay-browser scrolling, timeline routing, selection feedback, icon alignment, compact controls, animations, and bilingual labels.
- Preserved the release tag during CI builds so packaged manifests carry the published version.
- Kept the configuration version and recording-file snapshot context version at
1; completev0.2.0-mc26.10archives remain compatible and require no conversion.
Removed
- Removed unreachable legacy clip, track, transition, clipboard, menu, hint-bar, curve-editor, and entity-render-hook code.
- Removed periodic camera, entity-pose, and graphics-capture diagnostics from normal rendering and export paths.
Fixed
- Fixed D3D12 exports capturing the UI composition target, which could produce uniform sky-color frames or include the export overlay instead of the world scene.
- Fixed sparse scenes stalling export when world submissions fell below an arbitrary draw-count threshold.
- Fixed the HBUI idle screen appearing in captures while Playback owned input.
- Fixed camera preview stepping backward when native render alpha and replay ticks advanced on different clocks, especially at reduced playback speeds.
- Fixed ordinary observer server synchronization abandoning a parked preview camera after pausing.
- Fixed replay-browser wheel scrolling and crowded timeline labels or click routing obscuring the intended target.