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GregTech 6 for NeoForge 6.0.0-alpha.7 — Minecraft 26.1.2

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@github-actions github-actions released this 05 Sep 21:16
· 169 commits to main since this release

Minecraft 26.1.2 · NeoForge 26.1.2.84 or newer · Java 25.

⚠️ Alpha. Playable, not finished. Worlds are not guaranteed to survive between
builds — see "Known gaps" in the README before using a world you care about.

Added

  • Glow ink sac juicing: Glow ink sacs can be processed in the juicer to yield black ink and glowstone dust.

Changed

  • Unified mud: GregTech diggable mud is now unified with vanilla minecraft:mud. All GregTech processing (sifting, drying, furnace recipes, tool interactions) applies to vanilla mud, and blocks in existing worlds are migrated automatically.
  • Lighters in crafting: Lighters used in crafting recipes consume a single charge instead of being destroyed.
  • Lighting candles: GregTech lighters can light vanilla candles.
  • More Red integration: More Red is integrated into GregTech progression — rotational power connects directly via axles, redundant workbenches are removed, Red Alloy is unified, and logic gates use GT circuit boards.

Fixed

  • Inventories and machines survive modpack changes: Stored items, machines, covers, canvas paintings, and stuck arrows are now identified by registry names instead of internal numeric IDs. Adding or rearranging mods in a modpack no longer scrambles items or machine identities.
  • Server crash during cauldron ore washing: Washing the last unit of ore in a cauldron no longer crashes the server or corrupts the world save.
  • Hotbar auto-refill restored: When a tool breaks in hand, it is automatically replenished from the inventory.
  • River water repair: River water actively takes over touching ordinary water and heals gaps in the riverbed naturally.
  • Dungeon mechanics restored: Dungeon mob-farm water flows properly instead of sitting as a still block, and piston doors are properly closed and operable by their crank.
  • Lava spills drain away: Crucible burn-throughs and spillage from faucets, molds, or smelteries create temporary flowing lava that drains away instead of leaving permanent lava sources.
  • Block face shading under modern renderers: Vertex ordering on block faces, fluid surfaces, and flat item icons now follows engine canon, resolving upside-down shade maps under external chunk renderers like Sodium.
  • Network version mismatch refused: The network handshake now verifies the exact mod version, preventing clients on different builds from joining and experiencing silent desyncs.
  • Recipe viewer material consistency: Recipe cards for material families consistently match the input and output material on the same card.

Verifying this download, and how to report a defect

An unofficial port of Gregorius Techneticies' GregTech 6, under LGPL-3.0-or-later.
Not affiliated with or endorsed by the upstream author — report problems here, not there.
Where every part of this jar comes from is set out in NOTICE, inside the jar.

Two independent checks, neither requiring you to trust me:

gh attestation verify gregtech6-6.0.0-alpha.7.jar --repo wolfram0108/gregtech6_w

confirms GitHub itself witnessed this exact file being built by this repository's
release workflow from the tagged commit. And because the build is reproducible, you
can check the claim yourself — build the tag and compare:

./gradlew assemble && sha256sum build/libs/*.jar

The result must equal the published .sha256 byte for byte.

Report a defect with: what you did, what the 1.7.10 original does instead,
single-player or dedicated server, fresh or old world, plus logs/latest.log
and gregtech.log.