Releases: worsety/LaMulanaTAS
Release list
0.11.2
Changed simulated time to operate off the scripting frame rather than the frame counter so that field transitions will be consistent when using goto and load to work on a script.
This means that goto should now be considered to taint the game environment (tracking and display of tainted status will be a future feature) and thus should not be used in final scripts.
0.11.1
More accurate timeGetTime replacement function because I expanded its use beyond field transitions. Now simulates 59.94 fps with no frames lost to loads (which should be the case on very fast machines today, my own installation gets 1 frame loads mostly so this should be entirely achievable).
Lag frame counter on overlay.
Frame counter is now 0 at @0 instead of 1.
Shift-V to restore VSync after using fast-forward.
Shift-K in object viewer to destroy an object for testing.
New exe patch version.
Breaks compatibility with old scripts that rely on field transition duration (by initiating a screen transitions immediately after a field transition ends)! ...they should be easy enough to resync though.
0.11.0
RNG overlay (very slow implementation, probably too many results displayed)
Improvements to alignment display
Object viewer keys now require shift to not interfere with keyboard play
More type names (from seerskye)
Slight improvements to object viewer