0.1.21
What's Changed
- Fix: ensure screen redraw only occurs when necessary and mark all widgets as dirty on window resize by @wszqkzqk in #187
- Fix: update OpenGL ES initialization for Nintendo Switch by @wszqkzqk in #190
- Feat: implement SDL cursor enforcement and custom cursor support by @wszqkzqk in #189
- Fix: update mouse position handling in MouseDown function by @wszqkzqk in #198
- Fix: use original track image dimensions for pivot calculation in reanimator by @wszqkzqk in #208
- Fix: correct snorkel zombie speed after eating in pool by @wszqkzqk in #207
- Fix: adjust scale handling for dancer and backup dancer zombies in ApplyBurn function by @wszqkzqk in #209
- Fix: stabilize long-run animation and flashing counters by @wszqkzqk in #199
Full Changelog: 0.1.20...0.1.21