0.1.22
What's Changed
- Fix: correct caustic UV computation in PoolEffect to match original behavior by @wszqkzqk in #210
- Fix: correct particle freeze conditions for Grave Buster and Pool Sparkly in cutscene by @wszqkzqk in #213
- Fix: defer LawnApp cleanup to destructor to avoid Zen Garden store close crash by @wszqkzqk in #214
- Fix: correct Zen button layout and wave rendering by @Vector-Syobon-812 in #216
- Fix: correct shop pagestring display and coinbank by @Vector-Syobon-812 in #217
- Change counter fields to uint32_t for consistency in Board and PlayerInfo by @wszqkzqk in #211
- Fix: disable vcpkg binary caching to avoid GHA token errors by @wszqkzqk in #222
- Fix: correct flag wave countdown condition in UpdateZombieSpawning by @wszqkzqk in #221
- Fix: prevent interaction with menu buttons during reward acquisition by @12471220 in #224
- Fix winter melon splash on shielded zombies, balloon pool spawning, and blover wind-up by @wszqkzqk in #226
- Fix: correct store PACKET_UPGRADE description range by @Vector-Syobon-812 in #229
- Fix: enable texture repeat for pool caustic effect by @wszqkzqk in #215
New Contributors
Full Changelog: 0.1.21...0.1.22