0.1.24
What's Changed
- Feat: suppress right-click context menu on canvas for WASM builds by @peashooter2 in #266
- Fix: correct KillDialog mResult sentinel from -1 to 0x7FFFFFFF by @wszqkzqk in #271
- Fix: restrict Zombiquarium floating check to placed plants only by @wszqkzqk in #273
- Fix: correct PARTICLE_VASE render layer from TOP to GROUND by @wszqkzqk in #276
- Fix: swap grave spawn weight in WhackAZombie by @Vector-Syobon-812 in #278
- Fix: correct zombie velocity of dolphin-riders and plain zombies by @windbell0711 in #277
- Fix: adjust golden sunflower trophy sparkle position upward by @wszqkzqk in #275
- Fix: apply Dancer Zombie scale in DrawSeedType by @wszqkzqk in #268
- Fix: disable C++ language extensions for stricter standard compliance by @wszqkzqk in #279
- Feat: add AUR publishing workflow and split PKGBUILD variants by @wszqkzqk in #269
- Fix: duration of STATE_SQUASH_LOOK should be 45 instead of 30 by @windbell0711 in #283
- Fix: remove incorrect -0.5f offset in Reanimator matrix translation by @wszqkzqk in #285
- Fix: correct Imitater tooltip string key from NOT_RECOMMEND_FOR_LEVEL to NOT_RECOMMENDED_FOR_LEVEL by @wszqkzqk in #289
- Fix: green gap in selector screen grass after achievements slide by @wszqkzqk in #287
- Fix: call SexyAppBase::Shutdown before early return in LawnApp::Shutdown by @wszqkzqk in #294
- Feat: disable LIMBO_PAGE by default, enable explicitly in Arch testing PKGBUILD by @wszqkzqk in #282
New Contributors
- @peashooter2 made their first contribution in #266
- @windbell0711 made their first contribution in #277
Full Changelog: 0.1.23...0.1.24