0.2.1
What's Changed
- Fix: correct several behaviors that differ from the original GOTY by @peashooter2 in #391
- Fix: correct gold sunflower trophy scale and position on award screen by @wszqkzqk in #390
- Fix: correct assorted issues in docs, issue templates, and packaging by @wszqkzqk in #393
- Chore: enable vcpkg binary caching and cache Gradle home in CI by @wszqkzqk in #396
- Fix: correct mind-controlled zombie tint color to match original by @wszqkzqk in #398
- Chore: move single-user constants from headers into their .cpp files by @wszqkzqk in #399
- Refactor: replace ClampInt/ClampFloat/ClampByte helpers with std::clamp by @wszqkzqk in #401
- Refactor: inject default font into SexyAppBase instead of widgets reading game resources by @wszqkzqk in #402
- Fix: correct assorted memory-safety and logic bugs in framework and game code by @wszqkzqk in #403
- Fix: eliminate ResourceManager object-lifetime UB and modernize DataArray iteration by @wszqkzqk in #404
- Refactor: split GameSelector slide displacement from button layout offset by @wszqkzqk in #407
- Refactor: make GameSelector buttons child widgets by @wszqkzqk in #408
- Fix: add missing widget background in Zombatar list screen by @peashooter2 in #411
- Feat: tag demo files with the program version and warn on mismatch during replay by @wszqkzqk in #410
- Fix: render Zombatar facial hair above the zombie tie by @wszqkzqk in #413
- Chore: remove the broken, discontinued Nintendo 3DS port by @wszqkzqk in #416
- Feat: add 32-bit MSVC (x86) Windows build and fix vcpkg CI cache invalidation by @wszqkzqk in #419
- Chore: remove the broken ModVal runtime tuning module by @wszqkzqk in #417
- Fix: correct Zombatar list carousel positions and clipping by @wszqkzqk in #421
- Fix: keep iOS vcpkg ports on the declared deployment target by @wszqkzqk in #420
- Chore: unify comment style, retab to tabs, and drop dead code by @wszqkzqk in #428
- Fix: object lifetime races across modal waits and board lifecycle by @wszqkzqk in #424
- Feat: add slide transition animation to Zombatar confirm screen by @wszqkzqk in #400
- Fix: hide Zombatar portrait prev/next buttons at list boundaries by @wszqkzqk in #426
- Fix: correct Zombatar avatar part stacking and visibility by @wszqkzqk in #430
- Feat: add static Linux build to CI by @wszqkzqk in #432
- Fix: use SDL's built-in iconv for the Linux static build by @wszqkzqk in #436
Full Changelog: 0.2.0...0.2.1