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Quest Home Editor v0.10.0

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@xAstroBoy xAstroBoy released this 11 Jul 11:30

Renamed to Quest Home Editor with a clearer, fully-localized UI.

Highlights

  • Clearer header buttons — the confusing Blender -> / -> Blender are now Export glTF / Import glTF, each with a tooltip.
  • Tooltips everywhere — every header menu, tab, viewport pill, and Logcat control now explains itself on hover.
  • Photoshop-style dockable panel — grab the grip on the tab strip and drag the tool panel to dock LEFT or RIGHT (drop-zone highlights show where it lands). The misclick-prone << is gone.
  • Cleaner empty session — with no home loaded, the dock button and timeline bar are hidden; just drag a file in (or use the Logcat tab).
  • New app icon (transparent).
  • Full 15-language UI — every user-facing string is translated into Chinese, Spanish, French, German, Italian, Portuguese, Dutch, Polish, Turkish, Vietnamese, Russian, Ukrainian, Japanese, Korean, and Arabic. Translations live in source (lang/strings.py) and are baked into the binary — no external dependency.

Downloads

Windows (any 64-bit CPU — SSE4.1):

  • Quest-Home-Editor-windows-x64.exe — the editor.
  • Quest-Home-Editor-windows-x64.zip — same exe + bundled UI font (for PCs without Segoe/Arial).

Linux (x86-64) — community build by @TheMysticle 🙏:

  • Quest-Home-Editor-linux-x64 — the binary (chmod +x it and run).
  • Quest-Home-Editor-linux-x64.tar.gz — binary + UI font bundled.

A Vulkan-capable GPU is required. Put adb (Windows: adb.exe + AdbWinApi.dll + AdbWinUsbApi.dll) beside the binary to install onto a headset.

🙏 Thanks

  • @TheMysticle (Oliwier Krawczyk)Linux build support (Makefile / build script / Docker), the NVIDIA Vulkan -13 pipeline fix (multiview guard on desktop — also helps NVIDIA on Windows), Linux font fallbacks (Noto / Liberation / Cantarell), and CLI --help + relative-asset probing. (PR #14)