Quest Home Editor v0.10.19
Quest Home Editor v0.10.19
Whale-eyes / static-part repair (right-click)
Some models leave vertices with no skin weight (steam_void's whale has 242 unweighted verts = its 2 eye spheres). Unweighted verts freeze at the bind pose while the skeleton animates the body — so they look like static black spheres.
Right-click a skinned mesh → "Bind N loose verts to skeleton (fix static parts)" (the item appears only when a mesh has loose verts). Each unweighted vertex copies the skin of its nearest already-weighted vertex, so the eyes ride the head surface — rigid, seamless, no tearing. Nothing is automatic; leaving verts as-authored stays the default.
Headlight / unlit toggle
Press L in the viewport to cycle OFF → UNLIT → OVERBRIGHT — forces every mesh flat-bright so dark/black meshes reveal their base texture (tell eyes from delete-me artifacts). Also HSR_FULLBRIGHT headless.