Quest Home Editor v0.10.5
Builds on v0.10.4 (which fixed cooking producing 4 KB APKs — you need that fix, make sure you're on v0.10.4+).
Cooked spoof now pairs an (invisible) vista
Ported homes were shipping as a combined environment, which makes the shell drop the companion vista entirely. That was the old "no vista" approach — but it meant the spoof had no vista at all, and on some headsets the home still didn't sit right.
This release ships the spoof as a footprint (the native Meta home type), so the shell pairs a companion vista the way it does for a real home — and the "Neutralize vistas" step fills that pairing with an empty, invisible vista. Net result: your home loads as a proper footprint home, with no vista scenery behind it.
- "Spoof as footprint (pairs an invisible vista)" — new Cook toggle, on by default.
- Pairs with "Neutralize vistas" (also on by default), which pulls each installed vista, empties its scene, and reinstalls it — so whatever vista the shell pairs renders nothing.
- Turn the footprint toggle off to fall back to the old
combinedspoof (no vista paired) if vista-neutralize can't run on your headset.
Verified against libshell in IDA: a footprint env pairs a vista, and the shell accepts our empty vista (it only checks the vista package is installed and has a scene, never that the scene has content).
Linux/macOS: build from source (bash QuestHomeEditor/build_linux.sh).