Quest Home Editor v0.10.8
Fixes the invisible vista getting rejected (which dropped the home to the nuxd fallback).
The empty vista needed a root entity
The invisible vista shipped a scene with zero entities, and the shell rejects that outright:
[meta/empty_vista@content.hstf] No entities
ErrorUnexpected -3 : Failed to validate ECS template
-> Asset ptr error loading vista.calming -> falls back to nuxd
A scene template has to contain at least one entity. The empty vista now ships a single Root entity (an identity transform with no mesh) — it validates and loads fine, and still renders nothing. Same fix for the 8 home_c25 vista-shadow templates the footprint cook ships.
Good news from the same device log: the rest of the design is working — your home resolved as a footprint, the shell paired the vista, and the app's empty vista is what loaded. The only thing failing was the empty-scene validation, which this release fixes.
Re-run Neutralize vistas (or re-cook + install) on v0.10.8 and the home should load with no vista scenery.
Linux/macOS: build from source (bash QuestHomeEditor/build_linux.sh).