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Installation and Setup
You need three things: hsr_renderer.exe, adb, and the old home file. The annoying parts
(signing, choosing the right APK, installing) are automatic.
The converter installs to the headset with Google's adb. You do not need the full Android
SDK / "platform-tools" install — just three files, placed next to hsr_renderer.exe:
hsr_renderer.exe
adb.exe
AdbWinApi.dll
AdbWinUsbApi.dll
The tool searches for adb in this order:
-
$HSR_ADB(if you set it to anadbpath) -
beside the exe (the three files above, or a
platform-tools\folder next to the exe) C:\Android\platform-tools\adb.exe-
adbon yourPATH
So dropping those three files beside the exe is enough — no install required.
Get the three files from Google's SDK Platform-Tools zip (copy just those three out of it), or from any existing platform-tools folder. On Linux/macOS only the single
adbbinary is needed.
- In the Meta Quest phone app → your headset → Developer Mode → On.
- Connect the headset over USB.
- The first time, the headset shows "Allow USB debugging" — accept it (check "always allow").
- Verify on the PC:
adb devicesshould list your headset.
Wi-Fi instead of USB: enable "Wireless debugging" on the headset, then in the Cook tab type the headset IP in Wi-Fi IP and press Connect before cooking.
APKs must be signed or the Quest rejects them (INSTALL_PARSE_FAILED_NO_CERTIFICATES). The tool signs
automatically. Build-tools are found from an installed Android SDK, or — on a clean PC with no SDK
and no Java — auto-downloaded beside the exe on first use (needs curl + a network connection).
Pre-fetch the toolchain anytime:
hsr_renderer.exe --fetch-tools
Next: Cooking a Home.