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Installation and Setup

xAstroBoy edited this page Jul 11, 2026 · 5 revisions

Installation & Setup

You need three things: a build of the editor, adb, and the old home file. The annoying parts (signing, choosing the right APK, installing) are automatic.

0. Get a build

From Releases:

File For
Quest-Home-Editor-windows-x64.exe Windows, any 64-bit CPU (SSE4.1) — a Vulkan GPU is required
Quest-Home-Editor-windows-x64.zip The same exe + a bundled UI font (for PCs without Segoe/Arial)
Quest-Home-Editor-linux-x64.AppImage / .tar.gz Linux
Quest-Home-Editor-macos-*.dmg macOS (Apple Silicon + Intel; MoltenVK bundled)

Or build from source on any OS — see the Developer Guide.

A Vulkan-capable GPU is required. The renderer replicates the Quest's own Vulkan pipeline — there is no D3D11/GL fallback. On macOS Vulkan runs through MoltenVK (bundled in the .dmg; brew install molten-vk when building from source). Very old iGPUs (pre-2013 Intel) have no Vulkan driver on Windows at all.

1. ADB

The converter installs to the headset with Google's adb. You do not need the full Android SDK — just these files, placed next to the editor binary:

"Quest Home Editor.exe"    (Windows)        "Quest Home Editor"    (Linux/macOS)
adb.exe                                      adb
AdbWinApi.dll
AdbWinUsbApi.dll

The tool searches for adb in this order:

  1. $HSR_ADB (if you set it to an adb path)
  2. beside the exe (the files above, or a platform-tools/ folder next to the exe)
  3. C:\Android\platform-tools\adb.exe (Windows)
  4. adb on your PATH

Get the files from Google's SDK Platform-Tools zip (copy just those out of it). On Linux/macOS only the single adb binary is needed (apt install adb / brew install android-platform-tools also works — it lands on PATH).

2. Developer Mode on the headset

  1. In the Meta Quest phone app → your headset → Developer Mode → On.
  2. Connect the headset over USB.
  3. The first time, the headset shows "Allow USB debugging"accept it (check "always allow").
  4. Verify on the PC: adb devices should list your headset.

Wi-Fi instead of USB: enable "Wireless debugging" on the headset, then in the Cook tab type the headset IP in Wi-Fi IP and press Connect before cooking.

3. Signing toolchain (automatic)

APKs must be signed or the Quest rejects them (INSTALL_PARSE_FAILED_NO_CERTIFICATES). The tool signs automatically. Build-tools are found from an installed Android SDK, or — on a clean PC with no SDK and no Java — auto-downloaded beside the exe on first use (needs curl + a network connection; Windows 10+/Linux/macOS all ship curl).

Pre-fetch the toolchain anytime:

"Quest Home Editor.exe" --fetch-tools

Next: Cooking a Home.

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