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Roberto A. Ramirez edited this page Oct 12, 2023
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1 revision
Theme Research
To come up with a cool map that still resembles other quake maps, I decided to take inspiration from the Underground Catacombs in France. I went ahead and collected reference images of the catacombs and found the best-looking wads to apply the catacomb look in game.
(TODO: Insert image reference)
(TODO: Insert Wad images)
Parti Drawing
In order to come up with a good structure for a map, I started sketching a plethora of parti drawings to figure out what shape best suited the map.
(TODO: Include parti drawings)
Bubble Diagrams
Next, I made bubble diagrams for all the parti drawings I thought where best suited for the map idea. I wanted to learn how the map would roughly look like, and what its contents would be and its relation to one another.
(TODO: Include bubble diagrams)
Top-Down Layout
Then, I created a top-down view of the map and included some rough designs for smaller content that would occupy the space in the map.