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01. Preproduction

Roberto A. Ramirez edited this page Oct 12, 2023 · 1 revision

Theme Research

To come up with a cool map that still resembles other quake maps, I decided to take inspiration from the Underground Catacombs in France. I went ahead and collected reference images of the catacombs and found the best-looking wads to apply the catacomb look in game.

(TODO: Insert image reference)

(TODO: Insert Wad images)

Parti Drawing

In order to come up with a good structure for a map, I started sketching a plethora of parti drawings to figure out what shape best suited the map.

(TODO: Include parti drawings)

Bubble Diagrams

Next, I made bubble diagrams for all the parti drawings I thought where best suited for the map idea. I wanted to learn how the map would roughly look like, and what its contents would be and its relation to one another.

(TODO: Include bubble diagrams)

Top-Down Layout

Then, I created a top-down view of the map and included some rough designs for smaller content that would occupy the space in the map.

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