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Releases: xRopers/wfscan

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wfscan v0.1.0

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@xRopers xRopers released this 01 Oct 10:30

First release of wfscan: browse Warframe's Cache.Windows and export its textures, models and sounds to standard formats, from the command line or a desktop app. A ground-up Rust replacement for Warframe-Exporter, and a sibling of zscan, texscan and audscan. It only reads the cache, and includes no game data.

Download

wfscan-v0.1.0-windows-x64.zip (Windows x64) contains:

  • wfscan.exe, the command line
  • wfscan-gui.exe, the desktop app
  • README.md (with screenshots in docs/images/) and LICENSE
  • licenses/: the libvorbis notice for the Vorbis header sets built into both programs

No installer and no runtime to install: the C runtime is linked in. You need an Oodle library of your own (oo2core_*.dll, from another game you own): Warframe's cache is compressed with it and wfscan doesn't include it. See the README.

SHA-256: d00fcc4c2f21ae4efd040a634c00de76bf7ffbce464818bf88991086b6640c4f

What it does

Measured on the September 2026 cache (446,923 files):

  • Textures: 128,668 of 129,645 as DDS (exact, every mip, face and layer) or PNG.
  • Sounds: all 88,780 as Ogg Vorbis, Ogg Opus or WAV without re-encoding, or decoded to WAV. That includes the Vorbis sounds that are more than half the game's audio; no game executable is needed.
  • Models: 50,753 of 57,698 as binary glTF, with skeletons and skin weights. No normals yet, and materials are names only.
  • Desktop app: every file as a sortable list or a folder tree, texture, model and sound previews, a sound player, hex and text views.
  • Manifest: incremental exports, diff between game updates, and a report of what exported and what didn't, with reasons.

Not yet: materials, levels, shaders, animations. A few 44.1 kHz Vorbis sounds may export as noise (see the README).

wfscan index Cache.Windows -o manifest.json --oodle-dll oo2core_9_win64.dll
wfscan export Cache.Windows -m manifest.json -d out/ --kinds audio,texture --oodle-dll oo2core_9_win64.dll