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factorio-platformer

Forks of two GPLv3 Factorio mods by Corlin, ported to 2.1 and renamed to coexist with the originals:

Playing

Install both from the portal. Can't run alongside the upstream mods — prototype names are unchanged, so the copies would collide. Since the names match, upstream saves are portable: swap the forks in on the mod-sync screen and everything carries over.

Gameplay changes beyond the port:

  • If you paste a hub-chest onto a surface with no hub (an Editor Extensions lab), it just sits there acting full. The original mod crashed.
  • The native "+ Add Space Platform" button works: a starter pack in any of your hubs stands in for the planetside silo that would normally deliver it.
  • Founded platforms are ordinary vanilla platforms: 2.1 transfers work between them, and each platform's chests feed its own hub.

Working on it

Each mod directory is the unzipped mod. The first commit is pristine upstream, so the git history is the whole port.

Test loop — build a symlink mod dir once, then run headless against any 2.1 binary:

mkdir .modtest && cp test/mod-list.json .modtest/
ln -s "$PWD"/platformer-fork "$PWD"/space-platform-chests-fork "$PWD"/test/spc-test .modtest/

"$FA" --mod-directory "$PWD/.modtest" --create /tmp/test-map.zip
"$FA" --mod-directory "$PWD/.modtest" --benchmark /tmp/test-map.zip --benchmark-ticks 900 --disable-audio

--create runs the prototype stage plus on_init (platform creation, save adoption); --benchmark runs test/spc-test, which logs a SPCTEST: line per check with the value it wants. The binary exits 0 even on load errors, so check the output. Not covered headlessly: on_player_created, GUI feel.

scripts/publish.sh uploads whatever committed versions the portal lacks. Key in ~/.config/factorio-portal-key; refuses a dirty tree.

GPLv3, as upstream.

About

Fork of Corlin & Xiroc's Platformer mod, ported to Factorio 2.1

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