Releases: xdanieldzd/SceneNavi
Releases · xdanieldzd/SceneNavi
SceneNavi v1.0 Beta 10a
v1.0 Beta 10a ("It Might Be Dead")
- Minor changes
SceneNavi v1.0 Beta 10
v1.0 Beta 10 ("Device Not Ready")
- Preliminary support for Majora's Mask
- Various other changes
SceneNavi v1.0 Beta 9b
v1.0 Beta 9b ("Hotfix Redux?")
- Fixed generated GLSL shader code somewhat; should fix float conversion error during shader compilation
- Changed combiner emulation initialization; should now only try to initialize a combiner type when selected by user, not all on every startup
SceneNavi v1.0 Beta 9a
v1.0 Beta 9a ("My First Hotfix")
- Added additional sanity checks to prevent potential EntryPointNotFoundException and NullReferenceException, especially on lower-end hardware
- Changed versioning code to allow for hotfixes
SceneNavi v1.0 Beta 9
v1.0 Beta 9 ("You've Got Shaders In My Fixed Functions!")
- Added new GLSL-based combiner emulation, still missing certain rendering details (ex. automatic texture-coordinate generation for reflections)
- Added support for anti-aliasing and mipmapping in renderer; can be toggled from menu
- Changed application configuration to use Nini library instead of .NET Properties.Settings
- Fixed various bugs; combiner inaccuracies, display list caching, Scene TreeView generation, mesh header types, etc.
- Added experimental help system, displays help string in status bar when hovering over menu items; still needs work
- Various other OpenGL-related changes and additions (ex. extension checks)
- Various minor GUI changes (ex. status bar appearance, Options menu arrangement)