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Releases: xdanieldzd/SceneNavi

SceneNavi v1.0 Beta 10a

07 Sep 14:19

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Pre-release

v1.0 Beta 10a ("It Might Be Dead")

  • Minor changes

SceneNavi v1.0 Beta 10

19 Nov 23:53

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Pre-release

v1.0 Beta 10 ("Device Not Ready")

  • Preliminary support for Majora's Mask
  • Various other changes

SceneNavi v1.0 Beta 9b

11 Apr 00:34

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v1.0 Beta 9b ("Hotfix Redux?")

  • Fixed generated GLSL shader code somewhat; should fix float conversion error during shader compilation
  • Changed combiner emulation initialization; should now only try to initialize a combiner type when selected by user, not all on every startup

SceneNavi v1.0 Beta 9a

07 Apr 22:35

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v1.0 Beta 9a ("My First Hotfix")

  • Added additional sanity checks to prevent potential EntryPointNotFoundException and NullReferenceException, especially on lower-end hardware
  • Changed versioning code to allow for hotfixes

SceneNavi v1.0 Beta 9

07 Apr 03:02

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v1.0 Beta 9 ("You've Got Shaders In My Fixed Functions!")

  • Added new GLSL-based combiner emulation, still missing certain rendering details (ex. automatic texture-coordinate generation for reflections)
  • Added support for anti-aliasing and mipmapping in renderer; can be toggled from menu
  • Changed application configuration to use Nini library instead of .NET Properties.Settings
  • Fixed various bugs; combiner inaccuracies, display list caching, Scene TreeView generation, mesh header types, etc.
  • Added experimental help system, displays help string in status bar when hovering over menu items; still needs work
  • Various other OpenGL-related changes and additions (ex. extension checks)
  • Various minor GUI changes (ex. status bar appearance, Options menu arrangement)