Skip to content

Releases: xenmods/DLSSNR-Cost-Scaler

v1.0.6 DLSSNR Cost Scaler

Choose a tag to compare

@xenmods xenmods released this 13 Sep 05:42

DLSSNR-Cost-Scaler is a standalone DirectX 12 proxy for NVIDIA DLSS-NR (nvngx_dlssnr.dll) that decouples neural model resolution from display resolution.

Highlights

  • Resolution Scaling & Cost Slider: Run internal DLSS-NR model reconstruction from 25% to 200% of native resolution (from high-performance sub-sampling down to 4K Super-Sampling / SSAA).
  • Zero-Overhead Dynamic FPS Scale Governor: Automatically adjusts internal neural resolution in discrete 5% tiers to lock in your target framerate (30–240 FPS) with instant slot caching and zero idle VRAM overhead.
  • Frame Generation Target Mode: Target final displayed framerates directly when using 2x, 3x, or 4x frame generation.
  • Anamorphic / Asymmetric Neural Scaling: Scale horizontal and vertical axes independently (e.g. 0.65x X / 0.85x Y) for ~45% neural cost reduction with near-native vertical clarity and flat, stutter-free frame pacing.
  • Matched Residual Resolve: Composites the neural lighting delta back onto the untouched 1:1 native frame, preventing upscale blur on geometry, textures, and UI.
  • Chromaticity-Preserving Color Control: Strips neural color casts without chalky or pastel desaturation, keeping native scene contrast and vibrant saturation intact.
  • Depth-Aware Bilateral Silhouette Preservation: Uses the native depth buffer to guard geometric boundaries, preventing low-resolution neural radiance from bleeding across character or vehicle silhouettes.
  • Hardware TMU & LDS Acceleration: Downsampling runs directly on GPU texture units, and RCAS runs in on-chip Local Data Share (LDS) for ~69% fewer global VRAM reads.
  • Color & HDR Support: Full compatibility with SDR, HDR10 PQ, scRGB (FP16), and true native UAV support for 3-channel HDR (R11G11B10_FLOAT).
  • Live INI Hot-Reloading & Companion Overlay: Full bidirectional sync between nvngx_dlssnr.ini and the ReShade companion UI (dlssnr-companion.addon64).
  • Silent Hotkeys:
    • Ctrl + Alt + Space — Toggle proxy ON / OFF
    • Ctrl + Alt + End — Toggle Matched Residual vs Bilinear
    • Ctrl + Alt + PageUp / PageDown — Adjust scale by ±5%

Quick Install

  1. IMPORTANT: Rename the original nvngx_dlssnr.dll in your game directory to nvngx_dlssnr_real.dll.
  2. Extract nvngx_dlssnr.dll and nvngx_dlssnr.ini from the zip below into the same directory.
  3. (Optional for ReShade users): Copy dlssnr-companion.addon64 into your game directory to get an in-game tuning overlay under the ReShade Home menu.

What's Changed in v1.0.6

  • Zero-Overhead Dynamic FPS Scale Governor:
    • Automatically shifts internal neural resolution in discrete 5% stepped tiers to maintain your target framerate budget (TargetFps, 30 to 240 FPS).
    • Asymmetric Hysteresis State Machine: Prompt step-down after 1.0s sustained deficit (<0.95x target) to rescue dips quickly; patient step-up after 3.0s sustained surplus (>1.15x target) with a configurable dwell cooldown (HysteresisSec = 2.0s) to eliminate scale oscillation.
    • Spike & Outlier Protection: Rolling EWMA frame timer filters out transient loading screens, pause menus, and alt-tab spikes (>80ms) so the governor never false-triggers.
    • Lazy Zero-Stutter Slot Caching: Caches visited resolution tiers across existing slots; switching between visited tiers is an instantaneous 0.00ms pointer swap with zero feature-recreation hitches.
    • Zero Idle VRAM Penalty: When the governor is OFF, only 1 slot is ever allocated (0 MB extra VRAM). Toggling the governor off immediately flushes secondary cached slots back to baseline.
  • Frame Generation Target Mode (EnableFgMode & FgMultiplier):
    • Built-in multiplier compensation for frame generation setups (NVIDIA DLSS-G, AMD FSR 3 FG, Lossless Scaling, RenoDX MFG Unlock).
    • Allows targeting final perceived framerate (e.g. 120 FPS or 240 FPS) — the proxy automatically computes the required base engine framerate (TargetFps / FgMultiplier) so your game never underscales.
    • Added clean quick-preset buttons in companion UI: [2x] (DLSS-G / FSR 3), [3x], and [4x] (AFMF / Lossless Scaling / MFG).
  • Chromaticity-Preserving Color Control:
    • Refactored CS_Resolve to use safe proportional luminance scaling when adjusting ColorStrength.
    • Setting ColorStrength = 0.00 now cleanly removes neural color/temperature tints without introducing chalky, washed-out pastel desaturation, while safeguarding against division-by-zero on HDR highlights.
  • Uniform Super-Sampling Pipeline Fix:
    • Resolved an issue where uniform 150% and 200% scales bypassed the scaled neural reconstruction pipeline.
  • Companion UI & Live Telemetry Polish:
    • Dynamic Resolution slider now reflects live governor scaling in real-time with an active [GOVERNOR: XX%] badge.
    • Dedicated Governor section featuring real-time FPS/frametime readouts, state badges ([STABLE], [COOLDOWN], [STEPPING DOWN], [STEPPING UP]), and performance headroom metering.
    • Extended clipboard diagnostics to export governor state, active slots, and target metrics.

v1.0.5 DLSSNR Cost Scaler

Choose a tag to compare

@xenmods xenmods released this 08 Sep 04:36

DLSSNR-Cost-Scaler is a standalone DirectX 12 proxy for NVIDIA DLSS-NR (nvngx_dlssnr.dll) that decouples neural model resolution from display resolution.

Highlights

  • Resolution Scaling & Cost Slider: Run internal DLSS-NR model reconstruction from 25% to 200% of native resolution (from high-performance sub-sampling down to 4K Super-Sampling / SSAA).
  • Anamorphic / Asymmetric Neural Scaling: Scale horizontal and vertical axes independently (e.g. 0.65x X / 0.85x Y) for ~45% neural cost reduction with near-native vertical clarity and flat, stutter-free frame pacing.
  • Matched Residual Resolve: Composites the neural lighting delta back onto the untouched 1:1 native frame, preventing upscale blur on geometry, textures, and UI.
  • Depth-Aware Bilateral Silhouette Preservation: Uses the native depth buffer to guard geometric boundaries, preventing low-resolution neural radiance from bleeding across character or vehicle silhouettes.
  • SEH Crash Shield: Hardware exception protection prevents crashes from third-party injector addons (renodx-mfgunlock.addon64, ReShade hooks) reading non-standard memory segments.
  • Hardware TMU & LDS Acceleration: Downsampling runs directly on GPU texture units, and RCAS runs in on-chip Local Data Share (LDS) for ~69% fewer global VRAM reads.
  • Color & HDR Support: Full compatibility with SDR, HDR10 PQ, scRGB (FP16), and true native UAV support for 3-channel HDR (R11G11B10_FLOAT).
  • Dynamic Subrects & Multi-Pass: Preserves viewport offsets for games using Dynamic Resolution Scaling (DRS) and eliminates shimmering in chained multi-pass pipelines.
  • Live INI Hot-Reloading & Companion Overlay: Full bidirectional sync between nvngx_dlssnr.ini and the ReShade companion UI (dlssnr-companion.addon64).
  • Silent Hotkeys:
    • Ctrl + Alt + Space — Toggle proxy ON / OFF
    • Ctrl + Alt + End — Toggle Matched Residual vs Bilinear
    • Ctrl + Alt + PageUp / PageDown — Adjust scale by ±5%

Quick Install

  1. IMPORTANT: Rename the original nvngx_dlssnr.dll in your game directory to nvngx_dlssnr_real.dll.
  2. Extract nvngx_dlssnr.dll and nvngx_dlssnr.ini from the zip below into the same directory.
  3. (Optional for ReShade users): Copy dlssnr-companion.addon64 into your game directory to get an in-game tuning overlay under the ReShade Home menu.

What's Changed in v1.0.5

  • Anamorphic / Asymmetric Neural Scaling (Stutter-Free Widescreen Optimization):
    • Added independent Horizontal ($X$) and Vertical ($Y$) resolution scaling (EnableAnamorphic, ResolutionScaleX, ResolutionScaleY).
    • Decoupling axes on 16:9/widescreen displays (e.g. 0.65x Horizontal $\times$ 0.85x Vertical) yields ~45% neural cost reduction while retaining 85% vertical edge acuity to avoid horizontal line crawl.
    • Flat, Stutter-Free Frame Pacing: Unlike alternating-frame techniques (VRNR) that produce 30Hz sawtooth pacing fluctuations, anamorphic scaling evaluates every single frame at an identical cost, ensuring rock-solid frame delivery with zero micro-stutter.
    • Independent Motion Vector Scaling: DLSSNR.MVecScaleX and DLSSNR.MVecScaleY are dynamically scaled per-axis (workW / nativeW, workH / nativeH), completely eliminating motion smear during fast pans and driving.
    • Added companion UI controls: toggle checkbox, dual sliders, live neural load feedback, and quick presets (Widescreen 0.65x/0.85x, Ultra-Perf 0.50x/0.75x, Quality 0.80x/0.90x).
  • Super-Sampling Support (0.25x – 2.00x / 4K SSAA & Photo Mode):
    • Expanded internal resolution scaling from 0.25x - 1.00x up to 2.00x (200% Super-Sample / 4x pixel sample density).
    • Enables DLDSR-grade neural reconstruction and extreme fidelity capture for photo modes and high-end GPUs.
    • Added quick presets in the companion UI: 150% (Photo Mode) and 200% (4K SSAA).
  • SEH Crash Shield (Addon & Injector Interop):
    • Integrated Structured Exception Handling (__try / __except) into the proxy hook inspector (HookSnippetCallerCheck).
    • Shields against memory access violations (0xC0000005) caused by third-party hook injectors (such as renodx-mfgunlock.addon64 or custom loader stubs) executing from non-standard memory segments or unmapped code pages during launch.
  • Depth-Aware Bilateral Silhouette Preservation:
    • Bound native depth buffers into CS_Resolve to detect geometric silhouettes.
    • Attenuates neural radiance bleeding across object edges, keeping foreground contours (weapons, vehicles, hair) razor-sharp against distant backgrounds.
    • Added runtime dimension checks: gracefully falls back to a neutral dummy buffer if depth dimensions mismatch the backbuffer, preventing GPU device removals.
  • D3D12 UAV Format Compatibility Overhaul:
    • Corrected format remapping for R11G11B10_FLOAT (32 bpp) to natively support UAV creation without illegal 64-bit cross-casting.
    • Guarantees zero DXGI_ERROR_INVALID_CALL / DXGI_ERROR_DEVICE_REMOVED crashes on modern HDR pipelines and RenoDX hooks.
  • G-Buffer & Subrect Auto-Synchronization:
    • Automatically queries and synchronizes DLSSNR.InputWidth/Height, DLSSNR.OutputWidth/Height, and DepthSubrect / MVecSubrect to match working resolutions, preventing internal NGX kernel assertion failures when G-buffers are supplied.
  • Diagnostics & Companion Polish:
    • Clipboard diagnostics and telemetry now output explicit anamorphic dimensions and neural load calculations.

v1.0.4 DLSSNR Cost Scaler

Choose a tag to compare

@xenmods xenmods released this 07 Sep 21:29

DLSSNR-Cost-Scaler is a standalone DirectX 12 proxy for NVIDIA DLSS-NR (nvngx_dlssnr.dll) that decouples neural model resolution from display resolution.

Highlights

  • Resolution Scaling & Cost Slider: Run internal DLSS-NR model reconstruction from 25% to 100% of native resolution for substantial performance savings.
  • Matched Residual Resolve: Composites the neural lighting delta back onto the untouched 1:1 native frame, preventing upscale blur on geometry, textures, and UI.
  • Hardware TMU & LDS Acceleration: Downsampling runs directly on GPU texture units, and RCAS runs in on-chip Local Data Share (LDS) for ~69% fewer global VRAM reads.
  • Color & HDR Support: Full compatibility with SDR, HDR10 PQ, scRGB (FP16), and auto-bridging for 3-channel HDR (R11G11B10_FLOAT).
  • Dynamic Subrects & Multi-Pass: Preserves viewport offsets for games using Dynamic Resolution Scaling (DRS) and eliminates shimmering in chained multi-pass pipelines.
  • Live INI Hot-Reloading & Companion Overlay: Full bidirectional sync between nvngx_dlssnr.ini and the ReShade companion UI (dlssnr-companion.addon64).
  • Silent Hotkeys:
    • Ctrl + Alt + Space — Toggle proxy ON / OFF
    • Ctrl + Alt + End — Toggle Matched Residual vs Bilinear
    • Ctrl + Alt + PageUp / PageDown — Adjust scale by ±5%

Quick Install

  1. IMPORTANT: Rename original nvngx_dlssnr.dll in your game directory to nvngx_dlssnr_real.dll.
  2. Extract nvngx_dlssnr.dll and nvngx_dlssnr.ini from the zip below into the same directory.
  3. (Optional for ReShade users): Copy dlssnr-companion.addon64 into your game directory to get an in-game tuning overlay under the ReShade Home menu.

What's Changed in v1.0.4

  • Caller Parameter Passthrough by Default (OptiScaler & RenoDX Compatibility):
    • The proxy no longer stomps upstream DLSS-NR parameters set by callers like OptiScaler or RenoDX. Whatever you configure in OptiScaler's GUI, RenoDX, or game menus flows directly into NVIDIA's neural engine untouched.
    • Added UseCustomSettings = 0 (default) under [DLSSNR_Settings].
    • Added an "Override Caller NR Settings" checkbox in the ReShade companion UI with automatic control dimming (ImGui::BeginDisabled), allowing you to opt into proxy-side overrides only when desired.
  • Hardware Bilinear TMU Downsampling (CS_Downsample):
    • Replaced manual 4-tap ALU box filter math with single-cycle GPU Texture Management Unit (TMU) sampling via static linear clamp samplers (s0), cutting shader register pressure and ALU overhead.
  • LDS On-Chip Tile Caching (CS_Resolve):
    • Integrated 1.2 KB of Local Data Share (LDS) per threadgroup into the matched residual resolve pass.
    • RCAS contrast-adaptive cross-sampling now reads from on-chip shared memory instead of redundant global VRAM transactions, dropping memory requests by ~69%.
  • In-Place Resolve & VRAM Footprint Reduction:
    • In engines and integrations where the output buffer already exposes an Unordered Access View (UAV), the resolve compute pass writes directly to the backbuffer without allocating intermediate full-res scratch textures.
    • Saves 66 MB to 132 MB of physical VRAM per active feature slot.
  • D3D12 Stability & Crash Prevention:
    • Remapped typeless depth stencil formats (D32_FLOAT, R32_TYPELESS, R24G8, D16) to valid readable shader resource views (SRVs) and added strict dimension/format validation.
    • Prevents DXGI_ERROR_DEVICE_REMOVED / DXGI_ERROR_INVALID_CALL crashes across complex mod configurations.
  • Diagnostics & Telemetry Polish:
    • The ReShade companion UI now displays real-time telemetry (color formats, active slots, G-buffer dimensions, caller passthrough status).
    • Added a "Copy Debug Info to Clipboard" button for instant troubleshooting and bug reporting.

v1.0.3 DLSSNR Cost Scaler

Choose a tag to compare

@xenmods xenmods released this 06 Sep 22:33

DLSSNR-Cost-Scaler is a standalone DirectX 12 proxy for NVIDIA DLSS-NR (nvngx_dlssnr.dll) that decouples neural model resolution from display resolution.

Highlights

  • Resolution Scaling & Cost Slider: Run internal DLSS-NR model reconstruction from 25% to 100% of native resolution for substantial performance savings.
  • Matched Residual Resolve: Composites the neural lighting delta back onto the untouched 1:1 native frame, preventing upscale blur on geometry, textures, and UI.
  • Color & HDR Support: Full compatibility with SDR, HDR10 PQ, scRGB (FP16), and auto-bridging for 3-channel HDR (R11G11B10_FLOAT).
  • Dynamic Subrects: Preserves viewport offsets for games using Dynamic Resolution Scaling (DRS).
  • Live INI Hot-Reloading: Changes to nvngx_dlssnr.ini apply in-game within 1 second.
  • Silent Hotkeys:
    • Ctrl + Alt + Space — Toggle proxy ON / OFF
    • Ctrl + Alt + End — Toggle Matched Residual vs Bilinear
    • Ctrl + Alt + PageUp / PageDown — Adjust scale by ±5%

Quick Install

  1. IMPORTANT: Rename original nvngx_dlssnr.dll in your game directory to nvngx_dlssnr_real.dll.
  2. Extract nvngx_dlssnr.dll and nvngx_dlssnr.ini from the zip below into the same directory.
  3. (Optional for ReShade users): Copy dlssnr-companion.addon64 into your game directory to get an in-game tuning overlay under the ReShade Home menu.

What's Changed in v1.0.3

  • Stability & Crash-Proof Bypass:
    • Toggling proxy on/off or scaling to 100% native no longer triggers DXGI_ERROR_DEVICE_HUNG / DXGI_ERROR_DEVICE_REMOVED. All slots pass through cleanly without destroying cached features mid-execution.
    • Increased feature and texture retirement latency to a safe 64-frame buffer, guaranteeing GPU command queues are fully drained before freeing resources.
  • VRAM Leak & Stutter Fix:
    • Moving the Resolution Scale slider now commits only when you release the mouse or click quick presets, preventing dozens of concurrent neural model recreations.
    • Fixes the 16 GB VRAM runaway and 4–5 FPS drops when adjusting resolution in-game.
  • Multi-Pass Denoising Support:
    • Fixed pipeline flickering in chained multi-pass DLSS-NR integrations.
  • Color Strength Control (Closes #5):
    • Added a dedicated ColorStrength slider (0.00 to 1.00) in both the ReShade companion UI and nvngx_dlssnr.ini.
    • Decomposes neural edits into luminance vs chroma, allowing you to completely eliminate neural color/tint shifts while retaining full ray reconstruction lighting and detail.
  • DirectX 11 / G-Buffer Subrect Sync (Closes #4):
    • Fixed startup crash in The Elder Scrolls Online and other RenoDX titles using R11G11B10_FLOAT and native-res G-buffers (Depth, MVec) by properly feeding subrect bounds and format-matched UAVs.
  • Bidirectional Config Sync:
    • nvngx_dlssnr.ini is now the true single source of truth: modifying values on disk updates the ReShade companion UI live on the fly, and companion UI edits flush directly to disk.

v1.0.2 DLSSNR Cost Scaler

Choose a tag to compare

@xenmods xenmods released this 05 Sep 22:19

DLSSNR-Cost-Scaler is a standalone DirectX 12 proxy for NVIDIA DLSS-NR (nvngx_dlssnr.dll) that decouples neural model resolution from display resolution.

Highlights

  • Resolution Scaling & Cost Slider: Run internal DLSS-NR model reconstruction from 25% to 100% of native resolution for substantial performance savings.
  • Matched Residual Resolve: Composites the neural lighting delta back onto the untouched 1:1 native frame, preventing upscale blur on geometry, textures, and UI.
  • Color & HDR Support: Full compatibility with SDR, HDR10 PQ, scRGB (FP16), and auto-bridging for 3-channel HDR (R11G11B10_FLOAT).
  • Dynamic Subrects: Preserves viewport offsets for games using Dynamic Resolution Scaling (DRS).
  • Live INI Hot-Reloading: Changes to nvngx_dlssnr.ini apply in-game within 1 second.
  • Silent Hotkeys:
    • Ctrl + Alt + Space — Toggle proxy ON / OFF
    • Ctrl + Alt + End — Toggle Matched Residual vs Bilinear
    • Ctrl + Alt + PageUp / PageDown — Adjust scale by ±5%

Quick Install

  1. Rename original nvngx_dlssnr.dll in your game directory to nvngx_dlssnr_real.dll.
  2. Extract nvngx_dlssnr.dll and nvngx_dlssnr.ini from the zip below into the same directory.
  3. (Optional for ReShade users): Copy dlssnr-companion.addon64 into your game directory to get an in-game tuning overlay under the ReShade Home menu.

What's Changed in v1.0.2

  • ReShade Companion Addon (dlssnr-companion.addon64):
    • Added an in-game configuration overlay tab under the ReShade Home menu.
    • Tune resolution scale, sharpness, transfer strength, and resolve modes live in real time without alt-tabbing.
    • In-game hotkey rebinding directly through the menu.
  • AMD RCAS Sharpening Fix:
    • Resolved an inverted clamp issue in the shader that was suppressing RCAS weighting to zero.
    • Overhauled with contrast-adaptive unsharp masking to enhance fine textures while preventing halos on specular highlights.
  • Smart Fallbacks:
    • Out-of-the-box defaults now automatically fall back to 0.75 scale and 0.20 sharpness even if nvngx_dlssnr.ini is missing from the folder.

v1.0.1 DLSSNR Cost Scaler

Choose a tag to compare

@xenmods xenmods released this 05 Sep 20:58

Standalone DirectX 12 proxy for NVIDIA DLSS-NR (nvngx_dlssnr.dll) that decouples neural model resolution from display resolution.

Highlights

  • Resolution Scaling & Cost Slider: Run internal DLSS-NR model reconstruction from 25% to 100% of native resolution for substantial performance savings.
  • Matched Residual Resolve: Composites the neural lighting delta back onto the untouched 1:1 native frame, preserving crisp native geometry, subpixel edges, textures, and UI.
  • Broad Color & HDR Support: Full compatibility with SDR (R8G8B8A8), HDR10 PQ, scRGB (R16G16B16A16_FLOAT), and native UAV support for 3-channel HDR (R11G11B10_FLOAT).
  • Dynamic Subrects: Preserves viewport offsets and dimension tracking for games using Dynamic Resolution Scaling (DRS) or custom render passes.
  • Multi-Slot Feature Cache: Seamlessly handles multiple concurrent viewports and hooks without feature handle thrashing.
  • Live INI Hot-Reloading: Changes to nvngx_dlssnr.ini apply in-game within 1 second without restarting.

Silent Hotkeys

  • Ctrl + Alt + Space — Toggle proxy ON / OFF (instant A/B comparison)
  • Ctrl + Alt + End — Toggle Matched Residual vs Bilinear
  • Ctrl + Alt + PageUp / PageDown — Adjust scale by ±5%

Quick Install

  1. Rename the original nvngx_dlssnr.dll in your game directory to nvngx_dlssnr_real.dll.
  2. Extract nvngx_dlssnr.dll and nvngx_dlssnr.ini from the zip below into the same directory.
  3. Configure your desired target scale in nvngx_dlssnr.ini (default 0.75).

What's New in this Update

  • Fixed DXGI_ERROR_DEVICE_REMOVED on RenoDX "Upscaled" Hook & HDR:
    Added native typed UAV write support for DXGI_FORMAT_R11G11B10_FLOAT (format 26). Scratch textures and UAV views now match render target precision, eliminating 64-bit to 32-bit descriptor casting faults and TDR crashes.
  • G-Buffer Subrect Synchronization:
    Automatically queries actual Depth and MotionVectors buffer dimensions and synchronizes subrects to keep the low-res neural grid aligned with full-res G-buffers, preventing cropping and engine Page Faults.
  • Caller Parameter Restoration Guard:
    Unconditionally restores original caller parameters (Color, Output, Width, Height, Subrects, MVecScale) immediately after neural evaluation to ensure 100% stability with downstream addons and callers.
  • Enhanced In-Place Swapchain Handling:
    Added explicit state transitions and staging paths when color and output share the same resource.

v1.0.0 DLSSNR Cost Scaler

Choose a tag to compare

@xenmods xenmods released this 05 Sep 02:19

First release of DLSSNR-Cost-Scaler, a standalone DirectX 12 proxy for NVIDIA DLSS-NR (nvngx_dlssnr.dll) that decouples neural model resolution from display resolution.

Highlights

  • Resolution Scaling & Cost Slider: Run internal DLSS-NR model reconstruction from 25% to 100% of native resolution for substantial performance savings.
  • Matched Residual Resolve: Composites the neural lighting delta back onto the untouched 1:1 native frame, preventing upscale blur on geometry, textures, and UI.
  • Color & HDR Support: Full compatibility with SDR, HDR10 PQ, scRGB (FP16), and auto-bridging for 3-channel HDR (R11G11B10_FLOAT).
  • Dynamic Subrects: Preserves viewport offsets for games using Dynamic Resolution Scaling (DRS).
  • Live INI Hot-Reloading: Changes to nvngx_dlssnr.ini apply in-game within 1 second.
  • Silent Hotkeys:
    • Ctrl + Alt + Space — Toggle proxy ON / OFF
    • Ctrl + Alt + End — Toggle Matched Residual vs Bilinear
    • Ctrl + Alt + PageUp / PageDown — Adjust scale by ±5%

Quick Install

  1. Rename original nvngx_dlssnr.dll in your game directory to nvngx_dlssnr_real.dll.
  2. Extract nvngx_dlssnr.dll and nvngx_dlssnr.ini from the zip below into the same directory.