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Releases: xenophobentx/takedawn

Takedawn 0.1.1 "Lazy Generation"

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@xenophobentx xenophobentx released this 15 Oct 13:56

A fix and polish release. Saves and settings from 0.1.0 carry over.

Added

  • Power mode Auto. It watches how early each frame is ready and keeps the processor busy only when frames start to arrive late. When the game runs easily, it uses less power than Balanced.
  • Scenery detail: Original or Far. On Original the pines switch to flat cut-outs at 250 m. On Far, trees and other roadside objects keep their detailed models as far as they are drawn. Far is the default on desktops and the Steam Deck, Original on Android.
  • Score board: Original or Smooth. Smooth fades the dark plate behind the score together with its text.
  • A hang report now also saves the game's memory, so a freeze can be traced back to its cause.

Changed

  • Fences, palms and other cut-out textures keep their density at a distance with Metal and Vulkan. Chain-link fences no longer turn into grey walls, and thin railings no longer disappear.

Fixed

  • A rare freeze after a long session, where the picture stopped and the game had to be closed. It came from the game's sound code being run later than on the console.
  • The wait at the first loading screen on Mac, Windows and Linux.
  • The LED signs above tunnels lost some of their letters for a frame now and then.
  • Switching Bloom off while the glow was on screen left that glow frozen on the picture.
  • The rows of the settings menu no longer jump when the hint text below them changes length.
File For
Takedawn-0.1.1-macos-arm64.dmg Macs with Apple silicon, macOS 13 or newer
Takedawn-0.1.1-windows-x64-setup.exe 64-bit Windows
Takedawn-0.1.1-linux-x86_64.AppImage Linux and the Steam Deck
Takedawn-0.1.1-android-arm64.apk Android 13 or newer, 64-bit, Snapdragon chip with Adreno graphics (experimental)

The Android build is experimental. The APK is for Android 13 or newer on a 64-bit device with a Snapdragon chip and Adreno graphics. It brings its own Turnip graphics driver. I test it on a Retroid Pocket 5, and the README lists the other devices it has run on.

None of the desktop files is code signed. The APK is signed with the project's own key. To check a download, compare its SHA-256 with the line in SHA256SUMS.

Known issues

  • With Driving controls set to PlayStation 2, Crash mode shows the wrong button prompts. The Crashbreaker prompt says B (or Circle), while R2 fires it.

Source

The packages were built from game commit d1ac149 of my working repository and toolkit commit ced00eb (xenophobentx/xboxrecomp, branch takedawn, tag takedawn-0.1.1). Each package's SOURCE.txt and the BUILDINFO file name both commits.

  • takedawn-0.1.1-source.tar.gz is the game tree at d1ac149, without my private task notes, unused screenshots and the export scripts.
  • xboxrecomp-takedawn-0.1.1-source.tar.gz is the toolkit at ced00eb.

Together they are the corresponding source for the LGPL-2.1 files listed in xboxrecomp-NOTICE.txt. The public game repository (tag v0.1.1) is the same tree, with a later edit to docs/building.md (the toolkit tag).

Takedawn 0.1.0 "Lazy Generation"

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@xenophobentx xenophobentx released this 13 Oct 21:08

The first release of Takedawn. It runs the original Xbox version of Burnout 3: Takedown as a native program on Mac, Windows, Linux and the Steam Deck. You need your own copy of the North America disc; the downloads contain no game data. What's in it is in CHANGELOG.md, and the setup steps are in the README.

File For
Takedawn-0.1.0-macos-arm64.dmg Macs with Apple silicon, macOS 13 or newer
Takedawn-0.1.0-windows-x64-setup.exe 64-bit Windows
Takedawn-0.1.0-linux-x86_64.AppImage Linux and the Steam Deck
Takedawn-0.1.0-android-arm64.apk Android 13 or newer, 64-bit, Snapdragon chip with Adreno graphics (experimental)

The Android build is experimental. The APK is for Android 13 or newer on a 64-bit device with a Snapdragon chip and Adreno graphics. It brings its own Turnip graphics driver. I test it on a Retroid Pocket 5, and the README lists the other devices it has run on.

None of the desktop files is code signed. The APK is signed with the project's own key. To check a download, compare its SHA-256 with the line in SHA256SUMS.

Known issues

  • With Driving controls set to PlayStation 2, Crash mode shows the wrong button prompts. The Crashbreaker prompt says B (or Circle), while R2 fires it.
  • Loading screen might wait a bit too much at gamestart... will fix
  • The Android APK doesn't have the loading wait.

Source

The packages were built from game commit 8881774 of my working repository and toolkit commit 90e2547 (xenophobentx/xboxrecomp, branch takedawn, tag takedawn-0.1.0). Each package's SOURCE.txt and the BUILDINFO file name both commits.

  • takedawn-0.1.0-source.tar.gz is the game tree at 8881774, without my private task notes, unused screenshots and the export scripts.
  • xboxrecomp-takedawn-0.1.0-source.tar.gz is the toolkit at 90e2547.

Together they are the corresponding source for the LGPL-2.1 files listed in xboxrecomp-NOTICE.txt. The public game repository (tag v0.1.0) is the same tree, with later README and screenshot edits.

The APK was built after the desktop files, from game commit 0f98f91 of my working repository and toolkit commit 38b6910 (branch takedawn, tag takedawn-0.1.0-android). Both commits add fixes, most of them for Android, on top of the desktop commits. The desktop files were not rebuilt.

  • takedawn-0.1.0-android-source.tar.gz is the public game repository at tag v0.1.0-android (commit fa825a4): the game tree at 0f98f91, with the same files left out as in the desktop tarball.
  • xboxrecomp-takedawn-0.1.0-android-source.tar.gz is the toolkit at 38b6910.