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wasm2

WASM WebGPU project (wgpu, WebGL removed). Forward rendering with a minimal G-buffer (color, depth reversed-Z, velocity) for Temporal Anti-Aliasing (TAA), Kawase bloom, and lens/screen pass. Stereo: two viewports to swap chain (TAA/post skipped). Optional geometry: ChunkMesh (greedy-meshed voxels), Line2DStrip, Particles (instanced quads).

Build

  • Install the wasm target: rustup target add wasm32-unknown-unknown
  • Install wasm-pack.
  • Dev build: ./build_dev.sh → serves index.htm with pkg/ from the repo root.
  • Release build: ./build_release.sh

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The WASM thing

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