WASM WebGPU project (wgpu, WebGL removed). Forward rendering with a minimal G-buffer (color, depth reversed-Z, velocity) for Temporal Anti-Aliasing (TAA), Kawase bloom, and lens/screen pass. Stereo: two viewports to swap chain (TAA/post skipped). Optional geometry: ChunkMesh (greedy-meshed voxels), Line2DStrip, Particles (instanced quads).
- Install the wasm target:
rustup target add wasm32-unknown-unknown - Install wasm-pack.
- Dev build:
./build_dev.sh→ servesindex.htmwithpkg/from the repo root. - Release build:
./build_release.sh