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beta 0.1

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@xmiguel911x xmiguel911x released this 22 Aug 20:21
· 2 commits to main since this release
6f56d93

It was never launched

beta 0.1

First beta. The app moves out of alpha with wider device support, a rebuilt
interface and full access to the emulator core.

Compatibility

  • Runs on iOS 15.0 and later. The deployment target was lowered from 17.0.
  • Updated to the latest RPCS3 core

Emulation

  • Every core setting is now exposed — all 273 options from the RPCS3
    configuration tree, grouped as the emulator groups them, with the value shown
    and anything changed from default highlighted.
  • Plain-language explanations under the most-used core settings, translated
    into all 14 app languages. The setting names stay in English on purpose:
    they are the terms every RPCS3 guide and forum post uses, so translating them
    would leave users unable to search for help.
  • Community game patches. Download the official RPCS3 patch list and enable
    or disable individual patches per game, using the emulator's own patch engine
    and configuration file.
  • External game folders. Add any folder on the device — an attached drive, a
    Files provider, or local storage — and launch games straight from it. Nothing
    is copied into the emulator's own folder, so games are not stored twice.

Interface

  • Rebuilt library: a cover carousel with a detail card showing an interactive
    3D Blu-ray case that can be rotated, opened, and have its disc taken out.
  • Full iPad support. Layouts now adapt by proportion rather than by width in
    points, which is what broke iPad portrait: at 834 points wide it was being
    treated as landscape. Verified by calculation across 28 real screen sizes,
    including iPad Split View widths.
  • Gamepad control of the interface. With a controller connected the library
    is fully navigable: change game, play, open options, and rotate the 3D case
    with the right stick. Input is released entirely while a game is running.
  • Arrows to switch games on either side of the cover, in portrait, leaving
    the artwork free for its own gestures.
  • Swipe back through the settings screens instead of only the back arrow.
  • Guided setup screen on first launch, walking through firmware, JIT and the
    memory entitlements, and reopenable at any time from Settings.
  • Performance panel over the game, switched on from the PS button menu:
    frames per second, RSX load and memory, each with a coloured bar. Every figure
    is measured rather than estimated — the RSX load is the emulator's own, and
    memory is the physical footprint iOS actually enforces. A reading that cannot
    be taken shows a dash, never a zero.
  • The translation button can be turned on and off from the PS button menu,
    and stays as you left it instead of appearing on every launch.
  • The performance panel can be dragged anywhere on screen and remembers where
    you left it, and carries a lightning bolt showing whether JIT is active.
  • Start with or without JIT from the game card: the play button starts with
    the interpreter, the bolt starts with the recompiler. The choice applies to
    that launch only and does not change the game's settings. In the classic theme
    the same two options appear when you tap a cover.
  • Core settings per game. All 273 options, browsed by the emulator's own
    categories, saved as overrides that apply only to that game and on top of the
    general settings. Values are picked from the list the core itself offers, and
    numeric ranges use a slider — no typing values from memory. Anything you change
    is marked on the cover, and a single button removes it all again.
  • Display and Controls in the PS button menu: aspect ratio and resolution
    without leaving the game, the connected controllers, the touch-control skin and
    button placement. Closing the game is now the last entry in that menu, since it
    is the only irreversible one.
  • The notebook starts empty and is yours. Save a game's current settings into
    it with one button from its options, and swipe to remove an entry.
  • Trophy names and descriptions follow the app language, read from the
    per-language trophy files a game ships rather than always showing English.
  • Game version now reflects the installed update instead of always reporting
    the version printed on the disc.
  • Play and Options became icons, so they no longer distort at any window size.

Fixes

  • JIT fixed. Just-in-time recompilation works again, which is the difference
    between playable and unusable on this hardware.
  • Shoulder buttons (L1/L2 and R1/R2) no longer overlap in any skin or
    orientation, whatever layout was previously saved.
  • The circle button now responds across its whole area in portrait. It was
    sitting four points from the screen edge, inside the strip iOS reserves for
    its own gestures.
  • The D-pad is drawn with its arms pointing inward, matching a real controller,
    in ever