beta 0.1
Pre-release
Pre-release
It was never launched
beta 0.1
First beta. The app moves out of alpha with wider device support, a rebuilt
interface and full access to the emulator core.
Compatibility
- Runs on iOS 15.0 and later. The deployment target was lowered from 17.0.
- Updated to the latest RPCS3 core
Emulation
- Every core setting is now exposed — all 273 options from the RPCS3
configuration tree, grouped as the emulator groups them, with the value shown
and anything changed from default highlighted. - Plain-language explanations under the most-used core settings, translated
into all 14 app languages. The setting names stay in English on purpose:
they are the terms every RPCS3 guide and forum post uses, so translating them
would leave users unable to search for help. - Community game patches. Download the official RPCS3 patch list and enable
or disable individual patches per game, using the emulator's own patch engine
and configuration file. - External game folders. Add any folder on the device — an attached drive, a
Files provider, or local storage — and launch games straight from it. Nothing
is copied into the emulator's own folder, so games are not stored twice.
Interface
- Rebuilt library: a cover carousel with a detail card showing an interactive
3D Blu-ray case that can be rotated, opened, and have its disc taken out. - Full iPad support. Layouts now adapt by proportion rather than by width in
points, which is what broke iPad portrait: at 834 points wide it was being
treated as landscape. Verified by calculation across 28 real screen sizes,
including iPad Split View widths. - Gamepad control of the interface. With a controller connected the library
is fully navigable: change game, play, open options, and rotate the 3D case
with the right stick. Input is released entirely while a game is running. - Arrows to switch games on either side of the cover, in portrait, leaving
the artwork free for its own gestures. - Swipe back through the settings screens instead of only the back arrow.
- Guided setup screen on first launch, walking through firmware, JIT and the
memory entitlements, and reopenable at any time from Settings. - Performance panel over the game, switched on from the PS button menu:
frames per second, RSX load and memory, each with a coloured bar. Every figure
is measured rather than estimated — the RSX load is the emulator's own, and
memory is the physical footprint iOS actually enforces. A reading that cannot
be taken shows a dash, never a zero. - The translation button can be turned on and off from the PS button menu,
and stays as you left it instead of appearing on every launch. - The performance panel can be dragged anywhere on screen and remembers where
you left it, and carries a lightning bolt showing whether JIT is active. - Start with or without JIT from the game card: the play button starts with
the interpreter, the bolt starts with the recompiler. The choice applies to
that launch only and does not change the game's settings. In the classic theme
the same two options appear when you tap a cover. - Core settings per game. All 273 options, browsed by the emulator's own
categories, saved as overrides that apply only to that game and on top of the
general settings. Values are picked from the list the core itself offers, and
numeric ranges use a slider — no typing values from memory. Anything you change
is marked on the cover, and a single button removes it all again. - Display and Controls in the PS button menu: aspect ratio and resolution
without leaving the game, the connected controllers, the touch-control skin and
button placement. Closing the game is now the last entry in that menu, since it
is the only irreversible one. - The notebook starts empty and is yours. Save a game's current settings into
it with one button from its options, and swipe to remove an entry. - Trophy names and descriptions follow the app language, read from the
per-language trophy files a game ships rather than always showing English. - Game version now reflects the installed update instead of always reporting
the version printed on the disc. - Play and Options became icons, so they no longer distort at any window size.
Fixes
- JIT fixed. Just-in-time recompilation works again, which is the difference
between playable and unusable on this hardware. - Shoulder buttons (L1/L2 and R1/R2) no longer overlap in any skin or
orientation, whatever layout was previously saved. - The circle button now responds across its whole area in portrait. It was
sitting four points from the screen edge, inside the strip iOS reserves for
its own gestures. - The D-pad is drawn with its arms pointing inward, matching a real controller,
in ever