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@xmusjackson xmusjackson released this 29 Apr 20:12
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Initial Release - Schedule I

  • Support BepInEx
  • Compiled against Schedule I assemblies generated by BepInEx bleeding edge v693.

For mod users, simply drop the DLL into Schedule I/BepInEx/core/.

For mod developers, place this assembly into the libs directory in your project and add a reference to it. Then use it to load asset bundles like Il2CppAssetBundleManager.LoadX(X) instead of AssetBundle.LoadX(X). Then just make sure your users do the above.

Feel free to bundle this with your mod release or incorporate any code.