First public browser build of the native Unity MateEngine WebGL port.
Highlights:
- Real MateEngine Unity scene in the browser; not a Three.js recreation
- Browser-local BYOK OpenRouter, Vercel AI Gateway, and Fish Audio keys
- WebWaifu-compatible model routing, provider pinning, personalities, and generation controls
- Fish Audio realtime WebSocket and timestamped SSE speech modes
- Audio-driven uLipSync for VRM 0.x and VRM 1.0 with fake PET_TALKING suppression
- Browser VRM import and persistent avatar storage
- Gothic room scene, portrait/full framing, arm clipping guards, and Basis Jiggle Physics integration
- Node WebBridge and Dockerfile for same-origin hosting or Cloud Run
The browser ZIP omits 570 MB of unused native llama.cpp binaries; WebGL cannot load them. Unity .data/.wasm assets, the WebBridge, deployment files, license, attribution, and documentation are included.
Live app: https://mateengine-web-ivcnjlek5q-wm.a.run.app/
Source commit: e7bea7c