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Modder
The dotclaude-modder plugin lets Claude mod a PC game that you own.
It is a Bun and Python port of universal-modder by Rehan, under the MIT license.
-
Install Bun 1.4.2 or later.
-
Install uv for
um sprite,um video, andum backup. Withoutuv, these commands run with the system Python, which then needs Pillow 10 or later and numpy. -
Install the tools for the parts that you use:
-
ffmpegforum videoand for recording -
Blender for
um render3d, or setBLENDERto its path - ComfyUI for
um comfy
-
-
Install the plugin.
/plugin install dotclaude-modder@dotclaude -
For
um faland the fal MCP server, enter your key from https://fal.ai/dashboard/keys in thefal_keyoption. Without the option,um falreadsFAL_KEYfrom the environment.
Warning: Mod only offline and single-player games. A modded game on official online servers, or a bypass of DRM or anti-cheat, can get your account banned.
| Part | What it does |
|---|---|
| Kill guard | Denies a Bash call that stops processes by name, such as pkill, killall, taskkill /IM, or Stop-Process -Name. |
mod-any-game skill |
Tells Claude how to do each step of a mod, with the um commands. |
um command |
Does the work of the skill. The plugin bin/ puts it on the Bash PATH. |
| fal MCP server | Lets Claude call fal models directly. |
The plugin adds no text to the start of a session. Until Claude loads the skill, the plugin costs only the skill listing and the names of the fal MCP tools. Install it only on the machine where you mod games.
mod-any-game is the only skill.
Its SKILL.md has the loop from the idea to a clip, and the rules.
Claude reads each step file in references/ only when it gets to that step.
| Reference | Use it to |
|---|---|
game-recon.md |
Find the engine, the anti-cheat, and the route, and write MODDING_PLAN.md. |
game-automation.md |
Test a mod in the game: screenshots, input, and recordings. |
asset-pipeline.md |
Make sprites, textures, and models that fit the game. |
fal-assets.md |
Generate assets with fal models. |
mashup-mods.md |
Bring content from one game into another. |
publish-mod.md |
Check a mod before you share it. |
share-field-notes.md |
Read and write notes for the shared knowledge base. |
showcase-video.md |
Make a video that shows the mod. |
engines/*.md |
Read the playbook of the engine that um scan names. |
For reverse engineering, mod-any-game refers to the skills in xsyetopz/skills,
such as reverse-engineer-binary and decompile-to-matching-c-cpp.
The plugin has no agent.
| Group | What it does |
|---|---|
um scan |
Finds installed games and fingerprints one: engine, runtime, anti-cheat, mod loaders, and routes. |
um fal |
Generates game assets with fal. |
um comfy |
Generates images locally with ComfyUI. |
um sprite |
Cuts out, fits, pixelates, recolors, and packs 2D sprites. |
um render3d |
Renders a GLB into sprite frames from the camera of a game. |
um video |
Compiles showcase videos, and trims and muxes clips. |
um win |
On Windows and WSL: screenshots, recordings with game-only audio, input, and processes. |
um backup |
Makes and restores snapshots of save folders. |
um publish |
Checks a mod folder for game files, decompiled code, secrets, and credits. |
um kb |
Searches, writes, and checks field notes, and opens a pull request. |
Run um <group> --help for the commands and options of a group.
| Variable | Default | What it sets |
|---|---|---|
UM_HOME |
~/.universal-modder |
The folder for backups and downloaded tools. |
UM_KB |
none | A local folder of field notes. |
UM_KB_REPO |
rehan-remade/universal-modder |
The GitHub repository of the field notes. |
UM_KB_BRANCH |
6715445 (2026-10-05) |
The branch or commit of the field notes. The default is a reviewed commit. Set main for the latest notes, or set a commit SHA that you reviewed. With UM_KB_REPO set, the default is main, because the reviewed commit is not in a fork. |
UM_NO_UV |
none | When set, the Python groups run with the system Python. |
BLENDER |
none | The path to Blender. |
UM_FFMPEG_WIN |
none | The path to a Windows ffmpeg that has gfxcapture. |
- Attributions: the source of the port.
- Install: the other plugins.
- Get started
- Guides
- Reference
- Develop
- Concepts and evidence
- Changelog
- Other