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@github-actions github-actions released this 28 Jul 09:44
1283d45

WispTerm v1.34.0

Changed

  • Native D3D11 is now the Windows default. The normal portable and compat
    packages use the native Direct3D 11 renderer. OpenGL remains available as the
    separate wispterm-windows-portable-opengl-*.zip fallback and keeps following
    OpenGL assets during in-app updates.
  • Visual settings and shell defaults (#573). Improved the Settings visual
    controls and made new-session shell defaults clearer and more consistent.

Fixed

  • SSH terminal identity (#579). SSH sessions no longer spoof Ghostty through
    TERM_PROGRAM, avoiding provider-specific failures such as Grok CLI rejecting
    WispTerm as an unsupported terminal.
  • Architecture-aware updates (#575). macOS now selects the release DMG that
    matches the running Apple Silicon or Intel architecture.
  • Linux AppImage updates (#577). Linux now matches the published x86_64
    AppImage asset name correctly.
  • Clipboard documentation (#576, #578). English and Chinese documentation
    now agree on tmux selection, image paste, and text-paste fallback behavior.

Known limitations

  • Renderer selection is fixed when the executable is built. If native D3D11
    cannot start or render correctly, close WispTerm and use the OpenGL fallback
    package; there is no same-process renderer switch.
  • Custom post-processing shaders remain OpenGL-only.

WispTerm v1.34.0(中文)

变更

  • Windows 默认切换为原生 D3D11。 普通便携包与兼容包现在使用原生
    Direct3D 11 渲染器。OpenGL 继续作为独立的
    wispterm-windows-portable-opengl-*.zip 兜底包发布,应用内更新也会持续匹配
    OpenGL 资产。
  • 视觉设置与 Shell 默认值(#573)。 改进 Settings 中的视觉设置控件,并让新建
    会话时的 Shell 默认值更清晰、一致。

修复

  • SSH 终端身份(#579)。 SSH 会话不再通过 TERM_PROGRAM 冒充 Ghostty,避免
    Grok CLI 等工具因错误识别终端而拒绝运行。
  • 按架构匹配更新(#575)。 macOS 现在会根据 Apple Silicon 或 Intel 运行架构
    选择对应的 DMG。
  • Linux AppImage 更新(#577)。 Linux 现在能正确匹配已发布的 x86_64
    AppImage 资产名。
  • 剪贴板文档(#576#578)。 中英文文档现在对 tmux 选区、图片粘贴和文本粘贴
    回退行为的描述保持一致。

已知限制

  • 渲染器在构建可执行文件时确定。如果原生 D3D11 无法启动或显示异常,请关闭
    WispTerm 后改用 OpenGL 兜底包;当前不支持在同一进程内切换渲染器。
  • 自定义后处理着色器仍仅支持 OpenGL。

wisptermctl (agent terminal control CLI) included in this release:

  • wisptermctl-<version>.zip: all desktop builds in one archive (Linux x86_64/aarch64, macOS Intel/Apple Silicon, Windows x86_64). Extract it and pick the binary for your platform — see the bundled README.txt.
  • Enable the API in WispTerm with agent-control-enabled = true, restart, then run wisptermctl panes.

wisptermctl 是 WispTerm 智能体终端控制 API 的独立命令行客户端。该压缩包内含所有桌面平台的构建,解压后按需选择对应平台的可执行文件即可(详见包内 README.txt)。

What's Changed

New Contributors

Full Changelog: v1.33.1...v1.34.0

Linux asset included in this release:

  • AppImage: portable, self-contained x86_64 build (bundles SDL3). Run chmod +x WispTerm-*-x86_64.AppImage && ./WispTerm-*-x86_64.AppImage; on hosts without FUSE add --appimage-extract-and-run.

⚠️ The Linux build is experimental and not yet stable. The maintainer has no Linux desktop environment to test it on, so community testing is very welcome. If you hit a problem, please ask an AI assistant to help analyze it first, then open an issue with the details: https://github.com/xuzhougeng/wispterm/issues/new

⚠️ Linux 版本目前为实验性质,尚不稳定,且作者没有 Linux 桌面环境进行测试,欢迎社区参与测试。如遇到问题,请先用 AI 协助分析,然后到这里提交 issue:https://github.com/xuzhougeng/wispterm/issues/new