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Releases: xyzzy44/ValheimArchipelagoRandomizer

Valheim Archipelago Randomizer 0.2.6

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@xyzzy44 xyzzy44 released this 03 Oct 07:32

This version is compatible with Valheim 1.0. Basic compatibility with 1.0 is all this version is intended to achieve. Full support for all of the new 1.0 content will come in a later update. Until that time, Fader is still the end of content supported by the randomizer, and some new build items added in 1.0 will not be AP items. (Drawbridges, for example, but there are others.)

  • Artisan table fix in research.tsv (For real this time)
  • Mod has been built against Valheim 1.0
  • New 67 degree and storage piles have been added to research.tsv

Valheim Archipelago Randomizer 0.2.5

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@xyzzy44 xyzzy44 released this 09 Sep 15:56

Note: This update was made with the pre-1.0 Valheim version, and may or may not work with Valheim 1.0. Testing with 1.0 will be done after the upstream dependencies this mod relies on have been updated, and if necessary an updated version for Valheim 1.0 compatibility will be made.

  • Artisan table fix in research.tsv
  • Fixed Mistlands logic in apworld

Valheim Archipelago Randomizer 0.2.4

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@xyzzy44 xyzzy44 released this 07 Sep 20:12

This is a minor release, fixing the finewood recipes in the research file.

Valheim Archipelago Randomizer 0.2.3

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@xyzzy44 xyzzy44 released this 01 Sep 03:49
  • Fixed typos in some research/location names
  • Fixed bug that sometimes prevented locations from sending because the code tried to use global tags with spaces.
  • Implemented "Hide Completed Research" option in module config file to hide previously completed research items at the research bench.
  • Implemented "Enforce Research Prereqs" option in module config file. This defaults to false, removing research prerequisites other than having the required materials. Previous behavior can be restored if desired by changing value to true.
  • Updated apworld logic to ensure the ability to create meads has been gained before Bonemass and/or Mountain biomes are required.
  • Updated apworld logic to make sure that armor types in logic also have necessary workstation upgrades in logic to be able to craft.

09/03/26: Uploaded hotfix1 mod file. The only change is capitalization of the k's in Mead Ketill in the accompanying research.tsv file. This typo prevented players from being able to build the mead ketill even after receiving the AP item.

Valheim Archipelago Randomizer 0.2.2

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@xyzzy44 xyzzy44 released this 30 Jun 00:49

Added storage to early progression logic
Implemented create_item function in apworld. This enables the use of starting inventory in player yamls, as well as making the world functional with Universal Tracker.
Mod is unchanged for this release.

Valheim Archipelago Randomizer 0.2.1

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@xyzzy44 xyzzy44 released this 29 Jun 19:17

Added additional logic requirements to force a minimum level of equipment to be available to the player as the seed progresses.
Fixed Forest Troll trophy.

Valheim Archipelago Randomizer 0.2.0

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@xyzzy44 xyzzy44 released this 05 Jun 07:50

Forked from SergioAlonso's repo
Updated Archipelago.Multiclient.Net library to 6.7.1
Restructured mod plugin to install into its own directory
Added option to select goal boss
Added completion condition to apworld logic
Added on screen notification when receiving AP items

NOTE: I have changed the file structure from SergioAlonso's original layout. People upgrading from his version of the mod and apworld should delete the files from the old mod and apworld to avoid having duplicate files after the migration.