Voxy 0.2.10-alpha
Pre-release
Pre-release
What's changed
- Fixed distracting dark triangle artifacts over water while moving by no longer drawing coarse temporary LOD fallback meshes when child data is still loading.
- Reduced giant temporary distant-block pop-in by making higher mip levels require more non-air samples before representing sparse geometry.
- Smoothed translucent LOD blending around the vanilla render-distance boundary, especially for water.
- Added Sodium shader parser compatibility for both Sodium 0.6.x and newer parser return types to avoid startup crashes on 0.6.13.
- Kept mesh-building performance tidy by clearing section masks during preparation instead of doing separate full-array clears.
Notes
This is still an alpha build. The water artifact fix prefers a brief missing LOD patch over rendering an oversized incorrect fallback, which should be much less distracting during movement.
Validation
- Built with Java 21.
./gradlew build --no-daemonpassed.- Mixin validation passed; existing non-fatal mixin naming/remap warnings remain.