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Voxy 0.2.10-alpha

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@yarnobachmann yarnobachmann released this 14 Jun 03:43

What's changed

  • Fixed distracting dark triangle artifacts over water while moving by no longer drawing coarse temporary LOD fallback meshes when child data is still loading.
  • Reduced giant temporary distant-block pop-in by making higher mip levels require more non-air samples before representing sparse geometry.
  • Smoothed translucent LOD blending around the vanilla render-distance boundary, especially for water.
  • Added Sodium shader parser compatibility for both Sodium 0.6.x and newer parser return types to avoid startup crashes on 0.6.13.
  • Kept mesh-building performance tidy by clearing section masks during preparation instead of doing separate full-array clears.

Notes

This is still an alpha build. The water artifact fix prefers a brief missing LOD patch over rendering an oversized incorrect fallback, which should be much less distracting during movement.

Validation

  • Built with Java 21.
  • ./gradlew build --no-daemon passed.
  • Mixin validation passed; existing non-fatal mixin naming/remap warnings remain.