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Session.Disconnected — closes when the session's transport ends, before
in-flight handlers necessarily return; Done keeps its settle-after-handlers
meaning, and Disconnected never closes after Done. The internal wire layer
already told the two edges apart, but the root Session exposed only Done,
which fires after every in-flight handler returns — so fusekit's
native-session supervision had no way to present a FUSE mount as unavailable
the moment its backing process died mid-handler; the loss only surfaced after
blocked reads drained. A spawned session closes Disconnected the same way,
when its handoff channel ends.