Update GitHub wiki for v1.1.126
docs: update wiki for v1.1.99 release
Update wiki for OpenCaptive v1.1.91
Update wiki for v1.1.79 release
Add complete disassembly reference pages for Captive DOS and Liberation CD32
Captive: PRNG algorithms, 25 creature types with HP/category/speed tables,
combat formulas, XP/leveling system, 46+ items with type codes and damage
tables, map generation (CA + architect), spawn system, 19-cell viewport
renderer with occlusion rules, OPL2 instrument patches and 49 SFX bytecodes,
name generation syllables, all game strings. All with binary offsets.
Liberation: city generation (dual-layer 64x64 grid), X3G 3D vector format
(FORM O3DG/VCDO/EXVL/PLST), VGM/IMG/FNT/ANIM file formats, 3D polygon
renderer parameters, text expansion engine with control codes, NPC system,
shop/bar mechanics, plot generation, 35 first names, 32 last names,
German city syllables, all building types. All with binary offsets.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>