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History / Liberation Disassembly

Revisions

  • Update GitHub wiki for v1.1.126

    @yeager yeager committed Aug 13, 2026
  • docs: update wiki for v1.1.99 release

    @yeager yeager committed Aug 9, 2026
  • Update wiki for OpenCaptive v1.1.91

    @yeager yeager committed Aug 8, 2026
  • Update wiki for v1.1.79 release

    @yeager yeager committed Aug 6, 2026
  • Add complete disassembly reference pages for Captive DOS and Liberation CD32 Captive: PRNG algorithms, 25 creature types with HP/category/speed tables, combat formulas, XP/leveling system, 46+ items with type codes and damage tables, map generation (CA + architect), spawn system, 19-cell viewport renderer with occlusion rules, OPL2 instrument patches and 49 SFX bytecodes, name generation syllables, all game strings. All with binary offsets. Liberation: city generation (dual-layer 64x64 grid), X3G 3D vector format (FORM O3DG/VCDO/EXVL/PLST), VGM/IMG/FNT/ANIM file formats, 3D polygon renderer parameters, text expansion engine with control codes, NPC system, shop/bar mechanics, plot generation, 35 first names, 32 last names, German city syllables, all building types. All with binary offsets. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

    @yeager yeager committed Aug 4, 2026