Releases: yggy-tech/graphraum
Releases · yggy-tech/graphraum
v0.38.1
Compare
Sorry, something went wrong.
No results found
0.38.1 (2026-10-23)
Bug Fixes
dof: smooth foreground blur and stop background bleed (#163 ) (1800630 ), closes #162
v0.38.0
Compare
Sorry, something went wrong.
No results found
0.38.0 (2026-10-22)
Features
dof: nearStrength for a strong foreground blur (#161 ) (07ddb4b ), closes #160
Performance Improvements
data: write only the new instances when applyDataPatch appends (#156 ) (4156e6a )
v0.37.0
Compare
Sorry, something went wrong.
No results found
0.37.0 (2026-10-22)
Features
interaction: drag nodes with setNodeDrag and onNodeDrag (#155 ) (230581f ), closes #151
v0.36.0
Compare
Sorry, something went wrong.
No results found
0.36.0 (2026-10-22)
Features
3d: add depth of field that focuses the selection (#159 ) (74035cb ), closes #158
camera: save and restore the view with getCameraState (#157 ) (b2a96f1 ), closes #153
v0.35.0
Compare
Sorry, something went wrong.
No results found
0.35.0 (2026-10-21)
Features
data: keep the camera with setData fit: false (#154 ) (2909218 ), closes #150
v0.34.1
Compare
Sorry, something went wrong.
No results found
0.34.1 (2026-10-20)
Bug Fixes
edges: end 3D edges and arrowheads on the on-screen node outline (#145 ) (65595c0 )
release: let npm trusted publishing find the registry (#148 ) (e831ea3 )
release: publish to npm as @yggy-tech/graphraum (#146 ) (1d3f67f )
v0.34.0
Compare
Sorry, something went wrong.
No results found
0.34.0 (2026-10-11)
Features
camera: fly the camera to a node subset with flyTo (#144 ) (c511d39 ), closes #143
v0.33.3
Compare
Sorry, something went wrong.
No results found
0.33.3 (2026-10-10)
Bug Fixes
docs: turn on GFM so markdown tables render (#141 ) (0454abf )
v0.33.2
Compare
Sorry, something went wrong.
No results found
0.33.2 (2026-10-09)
Bug Fixes
nodes: keep pending colour uploads when marking slots (#135 ) (62124fc )
v0.33.1
Compare
Sorry, something went wrong.
No results found
0.33.1 (2026-10-09)
Bug Fixes
controls: pan with one finger in 2D so a pinch release cannot throw (#133 ) (4540edb )