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Petting is a Minecraft mod (mod ID petting) that introduces a universal taming and companion system. Any mob—passive, hostile, or boss, vanilla or modded—can be tamed with a golden treat. Tamed pets follow your lead, fight according to tactical collars, carry equipment in their own inventories, can be ridden across land, air, and sea, and can respawn at a bound bed or cushion.
Welcome to the official Petting Wiki. Here you will find clear and comprehensive documentation covering all features, recipes, tactical modes, riding controls, and configuration settings.
| I want to... | Go to |
|---|---|
| Learn the basics and tame my first pet | Getting Started |
| Understand exactly how taming works (health thresholds, chance, limits) | Taming |
| See every item and block the mod adds | Items |
| Find the recipe for each treat and the mobs it tames | Golden Treats |
| Craft, dye, and configure collars | Collars |
| Understand Passive, Defensive, Aggressive, Wander, and Guard modes | Combat Modes |
| Know how pets follow, sit, teleport, and avoid friendly fire | Pet Behavior |
| Equip armor, saddles, and weapons through the pet GUI | Pet Inventory |
| Ride my pet across land, air, and water | Riding |
| Make my pet resurrect after death | Collar Respawn |
| Obtain and fly a loyal Golden Ender Dragon | Golden Dragon Egg |
| See the default controls and key bindings | Controls |
Use the /summon pet command |
Commands |
| Customize gameplay settings and client feedback | Configuration |
| Add or reassign mobs to treats with a datapack | Custom Treat Tags |
| Look up chat notifications and how to toggle them | Chat Messages |
| Check JEI integration and modded mob compatibility | Compatibility |
| Get quick answers to common questions | FAQ |
| Feature | Summary | Page |
|---|---|---|
| Universal Taming | Right-click a mob with the matching golden treat. Hostile mobs must first be weakened (30% health by default). | Taming |
| Nine Golden Treats | Treats target categories through data-driven tags, with automatic fallbacks for untagged mobs. | Golden Treats |
| Sixteen Dyed Collars | Collars store individualized AI tactics, follow distances, and optional respawn points. | Collars |
| Five Combat Modes | Passive, Defensive, Aggressive, Wander, and Guard. | Combat Modes |
| Pet Inventory GUI | Armor, hand items, collar, saddle, and chest slots depending on the mob's anatomy. | Pet Inventory |
| Universal Riding | Full steering on land, in flight, and underwater with signature ridden attacks and rider Water Breathing. | Riding |
| Collar Respawn | Bind a collar to a bed or cushion so your pet resurrects there when taking fatal damage. | Collar Respawn |
| Golden Ender Dragon | Infuse a Dragon Egg with a Golden Star, summon it at the End Exit Portal, and ride a dragon that never destroys terrain. | Golden Dragon Egg |
| JEI Integration | Dedicated "Pet Taming" category displaying which treats tame which mobs. | Compatibility |
| Property | Value |
|---|---|
| Mod ID | petting |
| Optional Integration | Just Enough Items (JEI) |
| Issue Tracker | https://github.com/yigit-guven/Petting/issues |
| Credits | Special thanks to Anchor Studios & Ryukazan for their contributions. |
| Creative Tab | "Petting", represented by the Golden Paw icon |
Gameplay
Getting Started · Taming · Items · Golden Treats · Collars · Combat Modes · Pet Behavior · Pet Inventory · Riding · Collar Respawn · Golden Dragon Egg
Reference & Config
Controls · Commands · Configuration · Custom Treat Tags · Chat Messages · Compatibility · FAQ
Home · Configuration · FAQ · Report an issue · Source code