release-4.0.0
System Improvements
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Drop FoundryVTT v12 support
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Add FoundryVTT v14 support
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Various layout improvements
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Change sheet avatars so their can be viewed via a popup
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Add Defense Roll chat description for special phys/stun damage by spells
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Improve support rolling different attributes on a attribute/skill roll
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Add Shadowrun Neon-Glow style mouse cursor icons (can be changed via a System Setting)
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Add Spirit types from Deus Ex Arcana and That Old Voodoo books (#221)
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Improve SR6 Game Settings layout
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Add Rating to GearMods so the rating value can be used in Effects (#288)
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Add Blood and Insect spirit types from Street Wyrd (#221)
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Allow gearmod effects to optionally apply to the actor (#228)
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Import Initiation & Submersion grades from Commlink6 import
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Add Magic Tradition field (#252)
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Add Augmentations section to Critters
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Add a Combat Actions reference section (#247)
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Add default Shadowrun Combat Turn Marker (#133)
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Add Tracking specialization to Outdoors skill (#277)
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(Change) PDF Statblocks can now only be imported from within the Create Actor dialog
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Add chat descriptions for Weapon, Spell, Ritual, Complexform rolls
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Add support for tempEdge and noEdgeGain in Roll Dialog
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Add SR6 System setting so unlinked Tokens get a minimum Ownership of Limited so players can see enemy ready only sheets
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Migrate Software Item from template to DataModel and add IC type (#279)
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Add tooltips to various buttons of the various sheets
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New: Genesis/Commlink imported characters with Attribute Modifiers, will have them automatically added as Effects (#270)
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New: Genesis/Commlink imported characters with Skill Modifiers, will have them automatically added as Effects (#270)
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Add localization to imported Attribute/Skill Modifier names (#270)
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Add FoundryVTT DataModel and ApplicationV2 support to new actor types and sheets (old ones need to be migrated before FoundryVTT v16)
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Show Gear Mods on the Actorsheet in the collapsible description behind the clickable arrow
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Weapon Items with CloseCombat/Unarmed skill configuration now use the SR6 Unarmed AR formula if the base Close AR is 0 (#209)
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Add Magical Formula and Magic Lodge subtypes as options for Magical Gear items (#254)
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Change Gear type 'Magical' to 'Magical Goods' (#254)
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Add Edge Reset button for GMs (#246)
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Add Metatype field for NPC/Critter/Spirits (#248)
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Add @Actor support for ActiveEffects that apply to an Actor
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PAN: New Persona and PAN sections in Matrix tab of actorsheet
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PAN: New Persona section shows your matrix attributes, Persona icon and description
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PAN: New PAN section shows all your online matrix devices.
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PAN: Matrix Devices in the PAN section can be targetted specifically via a Matrix Action via a "Matrix Operation" button.
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PAN: Default Access Level is OUTSIDER. You need to target someones Primary Access Device (or a Technomancers Persona) using ACL changing Matrix Actions like Backdoor Entry or Brute Force to change access levels so other actions become available.
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PAN: Add a Share PAN button that sends a chat message so players can join someones PAN by drag&dropping an effect onto their character sheet
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PAN: Matrix Devices & PanAdmins need to have positive Matrix CM to be online on the matrix, and to be able to create a persona/PAN
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PAN: Dont show matrixitems in the PAN if you have outsider access and the device is onlineOnMatrixByDataCable
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PAN: Add Persona Description and Image
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PAN: Turn of all Matrix Access Devices if one of them is turned off or goes to a 0 MatrixCM
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PAN: Technomancers go offline with their persona if their Stun CM is 0
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PAN: Add support to hack into a Technomancers Living Network/Persona
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PAN: Add an optional houserule setting so Matrix Damage is soaked by the PAN Leader
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MATRIX: Support Access Levels (OUTSIDER/USER/ADMIN) as relationships for both Actors and Items, and Actor<>Item
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MATRIX: Add Matrix Condition Monitor and Matrix Attributes to Items
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MATRIX: Dice Rolls for Gear have a Matrix Damage penalty when damaged through the matrix
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MATRIX: Support Matrix Defense rolls vs Device Rating
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MATRIX: Add Game Setting that changes DoS, Squelch and Popup Matrix Actions to be allowed in USER/ADMIN ACL (default enabled)
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MATRIX: Inactive Matrix Access Devices have wireless disabled
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MATRIX: Add a check so you cant enable Matrix Access Devices if you already have an active one generating the same Attributes or Cyberdeck<>RCC
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MATRIX: Add Anytime action symbol to Matrix Actions section
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MATRIX: Configure certain Items to always be (wireless or direct connection) Matrix Devices
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MATRIX: Allow users to manually configure the Device Rating of a Gear item, due to the Sixth World FAQ clarification. In case of Cyberware, this field shows the augmentation implant grade.
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MATRIX: Migrate all gear items so they have proper Device Rating and Matrix Device attributes
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MATRIX: Show net hits on failed matrix defense rolls
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MATRIX: Updated Matrix Action descriptions
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MATRIX: Add the Relinquish Access matrix action that was added by the Offical FAQ
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MATRIX: Matrix Actions that are rollable now have Matrix AR/DR and Edge support
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MATRIX: Matrix Actions without skills can now be "rolled", their description will be send to chat
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MATRIX: Add Matrix Action Linked Attribute pool penalty if your Attack/Sleaze is higher than the other
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MATRIX: Add automation to Matrix Actions that interact with Access Levels (OUTSIDER/USER/ADMIN)
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MATRIX: Add automation to Matrix Actions that do damage
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MATRIX: Add GM button to reset all Access Levels in the game
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MATRIX: Support Matrix Damage Defense and Damage Soak Rolls from chat
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MATRIX: Add Limited View sheets to all actor types that can be active in the Matrix, so they are used as "target sheets" for Actors/Players to attack others using Matrix Actions
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MATRIX: Add button on Actorsheet to open a target's Matrix sheet (mainly for GM). This button can be dragged onto your Macro Hotbar for easy access.
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MATRIX: Add the ability to roll Matrix Attributes from character sheet
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MATRIX: Add Active Effect example for Fading Resist Pool Modifier
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MATRIX: Add Defense Rolls for Complex Forms
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MATRIX: Add Data Terminal and Cyber Terminal gear items (#258) (miglib)
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SPRITES: Add Sprite as a new Actor Type
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SPRITES: Automate Sprite Attributes depending on Level and Type
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SPRITES: Add Sprite Powers as a new Item Type
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SPRITES: Add a Sprite Power compendium with powers that are automatically added to an Actor when you choose the Sprite Type
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HOST: Add Host as a new Actor Type (#279)
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HOST: Add a button to deploy/retrieve IC and electronic matrix gear as seperate Tokens on the canvas via an animation
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HOST: Add File Storage subtype for Gear Items
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HOST: Add Encryption Rating field to File Storage eletronic items
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HOST: Allow assigning spider job via drag&drop to a PC/NPC charactert sheet
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HOST: Special initiative of host and its deployed Items
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HOST: Show error message if ASDF isn't properly configured according to the Host Type
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IC: Add IC as a new Software Item subtype
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IC: Support adding multiple IC subtypes to a single IC
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IC: Add automated damage chatbuttons for the IC actions (#279)
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IC: Add automated actions and biodfeedback damage
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IC: Add default IC icons (#279)
Bug Fixes
- Fix roll success not shown correctly on a "flash" Chat Message.
- Fix Software section to be sorteable
- Fix Dont show damage button in Chat Message on edgecase if damage is 0 even though roll is failed
- Fix Defense Rolls of special phys/stun damage by spells
- Fix some sections on character sheet incorrectly showing a fold-open dark arrow while theres no description of the item
- Fix Software Items not showing on Character sheet
- Fix RollDialog so no Edge section is shown if an Actor doesnt have Edge
- Fix integer typing of controlRig actor attribute
- Fix to only show MAG and RES on NPC read only sheet when applicable (#273)
- Fix for Spirit Actors changing defense attribute Mod fields and Derived Mod fields causing an error of all the other attributes in the category (#278)
- Fix ro sheets for spirits and critters
- Fix incorrect calculation of Edge in Roll Dialog if you chose a boost and then changed Situation Edge again
- Show a mouse pointer on the chatmessage dice results so its clearer you can click on it to spend Edge
- Fix all Initiative Dicepools to be limited between 1 and 5
- Fix Matrix Access Devices to show an error when not online on matrix
- Fix that vehicle tokens have a proper width and height of 2
- Change Biography tab name to Description
- Fix Prosemirror button
- Fix Bad Luck Quality
- Fix so Edge Mod is limited to max of 4
- Fix old bug on Drag jQuery hooks on ActorSheet and ItemSheet
- Fix buying hits (0) if dicepool < 4
- Improved collapsible sections on ActorSheet for Gear with mods and/or descriptions (#269) (miglib/yeroon)
- Fix default Active Effect icon
- Fix Augmented Maximum of Skills
- Fix so only GM can edit overflow physical input field when dead
- Bugfix: Condition Monitor Penalties are now correctly calculated if the number of boxes are not a multiple of 3
- Improve Token Physical and Stun values so they properly overflow
- Dead status makes you blind and prone as well
- Improve clarity Wild Die label (Patreon feedback from Olivier)
- Fix: Wide Burst is now properly calculated with a split dicepool attack
- Fix FullAuto firing to show an AR of "-" if reduced to 0
- Rework Weapon Item Ammo/AR/Dmg/Stun calculations (#209)
- Include DicePoolMod's from weapon GearMods (like Smartgun) in the dicepool # shown on the Actor Sheet (#211)
- Update Barrel Extension gear mod effects so that the extra range added can be increased by other gear mods (#212)
- Allow Health spells to target yourself by default if no token is selected (#215)
- Fix unclear chat message dice results when using manual /r commands (#217)
- Fix Persona Attributes not updating when switching an actor to or from Technomancer type (#237)
- Change Lifestyle Paid field to mean #months instead of Nuyen (#240)
- Add plural localization helper for templates (#240)
- Fix minimum height of Item sheet window
- Fix special weapons showing a dicepool on the actorsheet if not specialized (#242)
- Add migration to Actors with wrong default Astral Initiatice Dicepool of 1 instead of 2 (#243)
- Add Magical Goods and Uninstalled Gearmods to NPC sheets
- Add migration for NPC/Critter/Spirit Actors so they have a metatype other than "human" (#248)
- Fix correct values in Edge message of roll dialogue when Character would 2 Edge, but cannot gain more than 2
- Fix english message for gaining Edge in combat roll dialog (#260)
- Fix defenders in combat gaining Edge when triggered by GM (#259)
Data Updates
- French translation updates (Zakarik)
- Russian translation updates (TheFokin)
Installation: To manually install this release, please use the following manifest URL: https://github.com/yjeroen/foundry-shadowrun6-eden/releases/download/release-4.0.0/system.json