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Maya: Add skeletonMesh and skeletonAnim SET docs#341

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Maya: Add skeletonMesh and skeletonAnim SET docs#341
moonyuet wants to merge 12 commits into
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maya/docs_for_fbx_rig_animation_publish

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@moonyuet
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Changelog Description

Add the missing description on the use of skeletonMesh and skeletonAnim SET for rig and animation product type in maya artist docs

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Comment thread website/docs/addon_maya_artist.md Outdated
Comment thread website/docs/addon_maya_artist.md Outdated
Comment thread website/docs/addon_maya_artist.md
for the animation product type. You should include your animated skeleton data merely into the set.
Users need to enable **Collect Fbx Animation** before publishing it as animation product.

![Maya - Rig Hierarchy Example](assets/maya/artist/rig_skeletonAnim_skeletonMesh_set.png)
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Personally I find this screenshot quite confusing.

  • What if there are multiple meshes? Do they need to be grouped and the group put in the skeletonMesh_SET or must it contain direct mesh members only?
  • The skeletonAnim set looks very confusing because visually in the screenshot it doesn't contain skeletons at all? It might be worth changing it around so that in the screenshot it's clear that THAT is what is the skeleton and maybe hide whatever is the "Guides" there?

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Additionally, I think having one screenshot would be better.
Or maybe putting both example screenshots near each other in a table.

Comment thread website/docs/addon_maya_artist.md Outdated
moonyuet and others added 4 commits February 17, 2025 16:52
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
Co-authored-by: Roy Nieterau <roy_nieterau@hotmail.com>
@LiborBatek
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We should def change that image @BigRoy mentioned above by this one?

Asset_Rig_Schema

and maybe also adding to that note the image for AYON settings for FBX enabling...

image

@MustafaJafar MustafaJafar self-requested a review February 17, 2025 20:41
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Made a few suggestions...as it wasnt clear enough to me still

Comment thread website/docs/addon_maya_artist.md Outdated
Comment thread website/docs/addon_maya_artist.md Outdated
Comment thread website/docs/addon_maya_artist.md Outdated
Comment thread website/docs/addon_maya_artist.md
moonyuet and others added 3 commits February 19, 2025 13:22
@moonyuet moonyuet requested a review from LiborBatek February 19, 2025 05:28
moonyuet and others added 2 commits April 1, 2025 16:56
Co-authored-by: Libor Batek <112623825+LiborBatek@users.noreply.github.com>
Co-authored-by: Libor Batek <112623825+LiborBatek@users.noreply.github.com>

:::tip Enable FBX for animation product type
Users need to enable **Collect Fbx Animation** before publishing it as animation product.
![Maya - Collect Fbx Animation](assets/maya/artist/animation_collect_fbx_animation.png)
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IMO, we shouldn't put settings in artist docs. as this is related to admin.
instead, we can just mention that admins can enable or disable it.

@MustafaJafar
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I've included the changes (explanition without the new screenshot) to maya docs in feature base.
also, I tweaked the explanation abit.

Comment thread website/docs/addon_maya_artist.md
@LiborBatek
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...LGTM just the screenshot could be better placed (see my comment above)

@moonyuet moonyuet requested a review from LiborBatek April 7, 2025 13:57
@MustafaJafar
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FYI, I've published the changes on our new help center.
Check it here:
https://help.ayon.app/articles/6811988-working-with-maya-in-ayon#tisoxy8atkt


:::

The `skeletonMesh_SET` defines the static FBX skeleton and mesh, put any skinned geometry here usually the same used for 'out_SET' too.
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Suggested change
The `skeletonMesh_SET` defines the static FBX skeleton and mesh, put any skinned geometry here usually the same used for 'out_SET' too.
The `skeletonMesh_SET` defines the static FBX skeleton mesh, put any skin binded geometry here - usually the same ones used for 'out_SET'.


The `skeletonMesh_SET` defines the static FBX skeleton and mesh, put any skinned geometry here usually the same used for 'out_SET' too.

The `skeletonAnim_SET` defines the skeleton consisting of bones hierarchy used for the animation product (FBX). Put your rig's skeleton hierarchy driving the animation here.
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Suggested change
The `skeletonAnim_SET` defines the skeleton consisting of bones hierarchy used for the animation product (FBX). Put your rig's skeleton hierarchy driving the animation here.
The `skeletonAnim_SET` defines the skeleton consisting of bones hierarchy used for the animation product (FBX). Put your bones hierarchy driving the animation here.

@LiborBatek LiborBatek self-requested a review April 22, 2025 07:27
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@MustafaJafar I have few more suggestions (sorry for that but really small ones)

First, not sure why the new help page does not contain those changes (e.g. character hierarchy screenshot + text section) but this will be maybe resolved after this PR...so nevermind if not related.

Second I have made slight text changes as they are more clear imho (refering to terms used on the new screenshot e.g. bone hierarchy used instead of rig skeleton which is not used in the pic...small change really.

And lastly due to the order of skeletonAnim and skeletonMesh we should change the order as we have it wrong order (it should follow the screenshot and the maya outliner order so the skeletonAnim paragraph should come first not opposite.

And thats about it!

@MustafaJafar
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Changes in this PR were moved to our new help center, Find them here (I've tweaked them a bit).

Since we are removing artist and admin docs #370, this PR is no longer needed.

@MustafaJafar MustafaJafar deleted the maya/docs_for_fbx_rig_animation_publish branch October 27, 2025 07:07
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4 participants