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TavernQuest v0.9.0 — From Cell to Crown

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@github-actions github-actions released this 08 Sep 20:58

TavernQuest v0.9.0 — From Cell to Crown

The extension source is now directly installable from the repository root.

  • 28 prison rooms followed by wilderness, camp, Greywatch Keep, and a throne room.
  • Five introductory rooms; later inventory mechanisms, social choices, and alternative routes.
  • Major characters at rooms 7, 14, 21, and 28; qualifying companions follow the player after escape and retain memories.
  • Patrol changes with a fallback route and one-time efficiency rewards after room 15.
  • Foraging, trade, scouting, repairs, recruitment, coronation, taxation, and grain relief through atomic resource transactions.
  • Gradual UI unlocks and discovered provincial reports.
  • Game, Cinematic, and Novel prose profiles with a preset authority contract.
  • Saved-scenario selection preserved on reload; status text rendered safely; hidden/remote inspection and remote code entry rejected.

Validation covers a complete campaign route through grain relief, overdrafts, remote and hidden objects, patrol fallback, and reward replay protection, alongside the original engine suite and 1,000-turn fuzz check.

The kingdom is an initial management loop. Warfare, succession, autonomous provincial economies, and broad faction simulation remain future work. FF, Writer’s Block, and Marinara compatibility is a prose/authority contract, not a certified importer. Live SillyTavern testing is still outstanding.

The existing AGPL-3.0 repository license is preserved; the original archive notice is retained for attribution.