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Plasmaman Envirosuit resprite and tweaks.#6397
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July 14, 2019 17:33
Amelia0010
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Jul 20, 2019
Amelia0010
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after this, it should be fine
| name = "Bartender Plasmaman" | ||
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| head = /obj/item/clothing/head/helmet/space/plasmaman/white | ||
| head = /obj/item/clothing/head/helmet/space/plasmaman |
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All of the head = /obj/item/clothing/head/helmet/space/plasmaman's can be removed, since it's inherited from /datum/outfit/plasmaman
https://github.com/yogstation13/Yogstation-TG/blob/bd36ec2b9a5b9b2fddc17649ca697960f4f999f3/code/modules/clothing/outfits/standard.dm#L366
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I think the envirosuits should be big and chunkier like the old ones, in my personal opinion, these just look like normal jumpsuits almost to me. I like the transparent helms though. |
Amelia0010
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Jul 20, 2019
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If the suit is too big than jackets and shit get overlapped with the suit sprites and re-doing all of those sprites or creating duplicate sprites is just madness. |
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These are without what a crewmember would typically wear, IE. A labcoat or backpack.
The helmets are also transparent, so if a non-plasmaman wears it, it will be apparent they are not a plasmaman. However, if the light is toggled, the helmet becomes bright and opaque.
The curator has the old orange envirosuit as a replacement for the 'prototype envirosuit' they originally had.
The old sprites were a bit all over the place and inconsistent in the side sprite department.
The clown and mime retain their original envirosuits and yogjobs are missing custom envirosuits. I may PR them in future when I'm up for it or someone else may take the task.
I think everything works.
Changelog
🆑
rscadd: The QM now has a envirosuit.
wip: Yogjobs, clown, and mime are missing custom or updated envirosuits.
imageadd: Envirosuits have been resprited.
imagedel: Most of the old envirosuits.
/:cl: