Unofficial iOS Build (A17 Pro+, Native Metal, Experimental) — 2026-09-21
Pre-releaseUnleashed Recompiled — Unofficial iOS Build (Experimental)
Unofficial, experimental community build. Not affiliated with hedge-dev or SEGA. Expect rough edges — report issues to this fork's issues, not to the upstream project.
Sonic Unleashed running natively on iPhone — static recompilation, no emulator, no JIT, rendering through the native Metal backend.
Built from the ios branch: the iOS port by @Markos-Th09 (hedge-dev#1767) + the native Metal backend by @squidbus (hedge-dev#1648) + this fork's fixes (stable boot, corrected shader generation, ProMotion support — full findings).
Verified on an iPhone 16 Pro: stable boot, correct rendering, up to 120 FPS (ProMotion), day & night stages, Bluetooth DualShock 4.
Requirements
- iPhone 15 Pro / 16 series or newer (A17 Pro+ GPU required for BC texture support). M-series iPads should also work (untested).
- iOS 16.4+
- ~10 GB free storage (app + game data)
- Your own legally dumped copy of Sonic Unleashed (Xbox 360) — this build contains no game files
- A computer for one-time setup (see below)
Install
- Sideload the IPA with AltStore, SideStore, or Sideloadly — the tool re-signs it with your own Apple ID. (Free Apple IDs need re-signing every 7 days; paid developer accounts last a year.)
- Prepare the game data on a computer — the on-device installer is not functional yet. Install the game with Unleashed Recompiled on your computer first:
- macOS: unofficial macOS build · Windows/Linux: official releases
- Copy the installation to your iPhone with the Files app (or Finder file sharing): copy the folders
game,update,patched(and optionallydlcandsave) into On My iPhone → Unleashed Recompiled.- macOS source:
~/Library/Application Support/UnleashedRecomp/· Windows: the game's install folder
- macOS source:
- Launch. For high frame rates, raise the FPS setting in Options (ProMotion devices go up to 120).
Controls
- Bluetooth controller strongly recommended (DualShock 4 verified; Xbox controllers should work). There are no touch controls yet.
- Hardware keyboards also work — including the Mac's keyboard through iPhone Mirroring.
Known limitations
- No on-device installer yet (game data must be prepared on a computer)
- No touch controls
- FPS dips in effect-heavy moments; 120 FPS mode increases battery drain and heat
- Experimental: crashes or bugs may exist that the desktop versions don't have
Source & credits
GPL-3.0 — source: ios branch (+ plume fork). Built with Xcode 27, ios-device-release preset.
All credit to hedge-dev for Unleashed Recompiled, @Markos-Th09 for the iOS port foundation, and @squidbus for the Metal backend and XenosRecomp MSL support.