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BoneMenu ‐ Unity Project
adamdev edited this page Dec 27, 2025
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Before you download and begin using the Unity project, please ensure you:
- Have Unity 2021.3.16f1
- Understand basic Unity concepts (Prefabs, C# scripting, asset bundle workflow, etc.)
- Understand how Git and GitHub function; know how to clone/download repositories
- Respect the etiquette of the BoneLib project, and consider features that are very useful to you or others
- Download the project zip file and extract it somewhere
- Open Unity Hub, navigate to "Add", then click "Add project from disk"
- Navigate to where you extracted the BoneLib folder, and click once on the "Unity" folder. Then click open.
- Wait a while, as the project has to import (take a nap if you want or something).
The BoneLib Unity project contains an "asset builder", which chews up assets you throw at it into a bundle. You have the option of choosing between PCVR and Quest. I'd recommend you build for both platforms, as users on both platforms need to have whatever feature you're making.
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Platform| Pick between PCVR or Quest. -
Bundle Name| If you're making new features for BoneMenu, put inbonemenu. -
Resources| All your prefabs and required content go here. There is a quirk mentioned below, though.
There is an issue with the Raw Image component not keeping textures in bundles. To remediate this, ensure that you have a unique name for your asset, and that it doesn't overlap with anything else.