Repository navigation
v0.2.0
·
19 commits
to main
since this release
Metroid Dread — recompiled for PC, v0.2.0
You need your own dumped copy of Metroid Dread 2.1.0: setup asks for it and builds the game on your PC.
New
- Skip any cutscene (Gameplay, off by default): hold − for a moment, or press + then −, to skip any cutscene
the game lets you skip, even the first time, and the story pages at the start of a new game. A "Hold (−) to skip"
prompt in the game's own font shows in the top-left corner (OpenGL and Native Vulkan). - FPS counter toggle (Play screen > Gameplay, and the in-game menu).
- Add to Steam (Play screen): adds the game to Steam as a non-Steam game, with its icon.
- New program icon.
- Mouse free aim while the aim button is held.
Fixed
- 30 FPS cutscenes no longer stutter: their frames are now shown at an even 33.3 ms (they ranged 17–42 ms on
high-refresh screens). - 4× resolution lighting: no more dotted grid in the glow.
- Audio: the game's reverb effect is now emulated (sounds sent to it used to play dry and 4× too loud).
Diagnostics
performance.txtnow lists every frame over 50 ms (was 120 ms) with where the time went. Please include it with
bug reports about stutter.
System requirements (measured)
- The game itself uses about 2.7 GB of memory, plus about 1 GB for the runtime, code and graphics driver:
8 GB of RAM recommended. 4 GB PCs run but pause much longer on loads. - OpenGL 4.3 graphics. Intel Iris Xe integrated graphics holds 60 FPS in most of the game at 1×.
Program icon: Metroid icon created by Smashicons - Flaticon.
DISCLAIMER: AI was used.