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Under HERDR_ENV=1, crew-afk now pushes the sprint's outcome into the triggering pane
($HERDR_PANE_ID) once the run finishes, stalls, or errors, instead of leaving that pane to
poll on a long interval for the same information — see notifyTriggeringPane's doc comment.
Fixed
That nudge only fired once a sprint had actually been initialized, so a preflight or
feature-slug resolution failure — the fastest way a run can end — left the triggering pane
with nothing to stop polling for.main()'s run is now wrapped in a single try/finally
from before preflight onward, so every exit path, including one that never got as far as
creating a Sprint, still reaches the notify call.