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Airbending
The air spout
The Air Glider, open in a glide
The bender hangs under the wings
The tornado
"Air is the element of freedom." The airbender throws everyone back with a wave of air, hides in a sphere of it, jumps high and glides on his Air Glider, cuts with blades of air, leaves his body in meditation, breathes under water, rides a ball of air and sends tornadoes; and the one who lets go of his earthly tethers flies, and takes his enemy's breath. You are born to it; you start with Air Blast.
Numbers are novice / adept / master. Names in code are server options.
| Ability | Kind | What it does |
|---|---|---|
| Air Blast | press | A wave of air throws everyone in a cone ahead of you (6 / 9 / 12 blocks) back: airBlastPush (1.6) × 1 / 1.5 / 2.2 of push and 1 damage; items and arrows fly with it. Cooldown airBlastCooldown (1 s). |
| Air Shield | toggle | A sphere of air 2.5 / 3 / 3.5 blocks round you (you see it as a faint, swirling sphere): creatures are kept out and arrows turn back at whoever shot them. It takes the blows meant for you (everything but falls, starving, drowning and the like): airShieldStrength (10) × 1 / 1.5 / 2 damage, and then it breaks and bursts: everyone within the radius + 2 is thrown back and takes airShieldBurstDamage (7, three and a half hearts). The shield rests 15 s after it breaks, and costs a little food while it is up. |
| Air Jump | press | Shoot air at the ground and fly up: 0.9 / 1.2 / 1.5 of lift (about 4, 7 and 11 blocks), with slow falling for 3 / 4 / 5 s; the creatures next to you go up too. Cooldown 1.5 s. Gliding: fall with the Air Glider in either hand (not sneaking) and the air carries you forward at 0.55 / 0.65 / 0.75 blocks a tick and down slowly; look down to dive. No fall damage. (gliderNeeded false lets every airbender glide without it.) |
| Air Blades | press |
1 / 2 / 3 cutting blades of air at what you look at: airBladeDamage (5, two and a half hearts) each, no knockback. Cooldown 1 s. |
| Spirit Projection | press | Sit still on the ground and press: your spirit leaves the body and you are a spectator for projectionSeconds (20) × 1 / 2 / 3 seconds, free to fly through walls and look into caves, within projectionRange (32) × 1 / 2 / 4 blocks of the body (farther, the tether pulls you back). The body stays behind as a meditating figure in your skin: if anything hurts it, you return at once and the blow lands on you. Press again to return early. Cooldown 20 s. |
| Air Bubble | passive | Under water, a bubble of air round your head: a novice's air never runs below six bubbles, an adept breathes freely, a master swims like a dolphin. |
| Air Scooter | toggle | Ride a ball of air: 60% / 90% / 120% faster, you step up blocks, and you never fall hard. |
| Tornado | press | A small tornado walks ahead of you for 5 / 7 / 9 s, 1.5 / 2.5 / 3.5 blocks wide: it lifts, spins and throws everything it meets (creatures, items, arrows) and hurts 1 / 1.5 / 2 every half second; at a wall it turns. Cooldown 12 s. |
An airbender who kills his own pet (a wolf, a cat, a parrot or a horse he tamed) lets go of his earthly
tethers, as Zaheer did (petKillSeversTethers). From then on:
- Flight and Suffocation can be learned (they are on the scroll, greyed out until then);
- his blasts and blades do
tetherlessDamageBonus(2) more damage, his blast throws 30% less far and his tornado bites harder: his airbending turns from keeping distance to attack; - the panel says Tetherless. An operator can set or clear it:
/enlightened tetherless.
| Ability | Kind | What it does |
|---|---|---|
| Flight | toggle | Creative-like flight: press the key to switch it on and take off, again to land (double-tapping Space works too). Flying speed 0.08. |
| Suffocation | hold | Hold the key on the creature you look at (within 8): the air leaves its lungs; when it has none left it takes 2 damage a second, as drowning, and it is slowed. Ends if it gets more than 12 blocks from you. Cooldown 6 s. |
R Air Blast, ⇧R Air Blades, G Air Shield, ⇧G Suffocation, V Air Jump, ⇧V Flight, B Air Scooter, ⇧B Spirit Projection, N Tornado.
Tenzin (default), Zaheer, Jinora, Monk Gyatso, Jae and Kartik of the Seven Havens, your own skin. See Looks.
| Ability | Kind | What it does |
|---|---|---|
| Air Suction | press | A gust that pulls what you look at (within 10 / 14 / 18) to you: creatures, arrows, loose items. Cooldown 3 s (1.5 s if it pulled nothing). |
| Air Burst | press | A sphere of air bursts out of you, 5 / 7 / 9 blocks, throwing everyone round you back. Cooldown 10 / 8 / 6 s. |
| Air Spout | toggle | A column of wind lifts you 6 / 10 / 15 blocks off the ground and holds you there; Sneak to come down. |
| Air Agility | passive | Lighter on your feet: you run faster, and from the second level jump higher. |
| Air Step | passive | A double tap of a direction dashes you on a gust; a double tap of Jump hops. Cooldown 2 / 1.5 / 1 s. |
The scooter is now a ball of air you ride like Aang: you sit on a rolling sphere of wind that carries you over gaps, drawn as real swirling air.
- Any airbender with the Air Glider in hand can glide; Air Jump is not needed. Right-click it in the air to open it whenever you like; it also opens by itself as you fall, but only once you have fallen at least 3 blocks (a hop or a short drop does not open it).
- Open, it is a staff along your body with a straight spar at your shoulders, orange wings about three blocks across trailing behind it, and a tail half the size behind your feet. Closed, you carry it across your back. You hang under it, arms up to the spar, legs trailing; the wings swing out from the staff as it opens and fold back as it closes.
- It flies like an elytra: you go where you look. A dive gains speed, and with that speed, pull up to climb. The climb spends the speed; too slow, you sink.
- Air Jump on the glider pumps the wings: a gust that drives you on along your look, faster than the glide's own top speed, so you can climb again.
- Sneak, water or the ground fold it.
- The glider is the show's. A wooden staff over the hands from which two fans of orange fabric open on radial ribs, with a tail fin; the bender hangs under it. Right-click the Air Glider to open its wings (they open by themselves in a real fall); steer with your look: dive for speed, climb to spend it (a master's top speed is higher); the Air Jump key pumps the wings for a lift; Sneak or the ground folds them. Air Jump no longer slows your fall: an airbender never takes fall damage at all.
- The scooter stands on the ground (the rider sits on top of it) and skims the water: ride it over rivers and seas. It is the show's cyan ball wrapped in white spinning bands, with a trail of dust.
- The air spout carries you fast in every direction: forward, back and to either side with the movement keys, and looks like the show's (a twisting column of wind narrowing to the feet, a whirl of dust at its foot, streamers and tilted rings of air circling the rider).
- Suffocation looks like Zaheer's: a clear bubble of air round the victim's whole head, a bright rim, streaks of air whirling inside it, and a thin stream of breath drawn out to your hand.
- The Southern Air Temple stands on the mountains, with its sky bison, Guru Pathik and gliders.
Enlightened: the ideas are Eilon Kolodkin-Gal's; the mod is by Yuval Kolodkin-Gal. Built on the frame of Enhanced. Not affiliated with Nickelodeon or Avatar Studios.