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Earthbending

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Earthbending

עברית

Lavabending Lavabending

"You're going to have to face it head-on!" The earthbender throws rock torn from the ground, lifts and holds it, wears a shell of earth, raises pillars and walls and feels every step through the ground; then he learns sand, lava and metal. You are born to it; you start with Rock Throw.

Numbers are novice / adept / master. Names in code are server options.

Earth

Ability Kind What it does
Rock Throw press Rocks tear out of the earth in front of you (the ground there, drawn as that block) and fly at what you look at: 1 / 2 / 3 at once, rockDamage (4) + level damage each, knocking the target back. Needs earth within 3 blocks under the spot ahead of you. Cooldown rockCooldown (1 s).
Rock Lift press Look at a block of earth up to rockRange (24) away and press: it is torn out and floats in front of you, orbiting with the others you hold: 1 / 2 / 3 at once. Press while looking at no earth (or holding the most you can) to throw them all at what you look at: 6 + level damage. A block torn out drops its item when it shatters or is set down (rockLiftTakesBlocks false conjures the rock and leaves the ground). The hold ends if you die, log out or lose the element.
Earth Armor toggle A shell of rock over your whole body with only the eyes open: +6 / +10 / +14 armour, +2 / +4 / +6 toughness, 30% knockback resistance; but earthArmorSlow (30%) slower, 5% less per level. Needs earth under your feet to put on.
Earth Pillar press The ground rises under your feet as a pillar 3 / 5 / 8 blocks high and carries you up to high places; it stands general.raisedBlockSeconds (10 s) and crumbles. Cooldown 6 s.
Earth Wall press A wall of the ground's block rises 2.5 blocks ahead of you, 3 / 5 / 7 wide and 3 high, for wallSeconds (10 s): rocks, arrows, blasts and whips stop at it. Cooldown wallCooldown (10 s). At the third level, strike your own wall (left-click it) and the whole wall flies the way you struck, hurting what it hits (8) and breaking.
Seismic Sense toggle Standing on the ground (not flying), every creature within 12 / 20 / 32 blocks that touches the ground or the water is outlined for you through walls.

Sand (3 points spent)

Ability Kind What it does
Sand Wall press As the earth wall, of sand. Needs sand (sand, red sand, sandstone, gravel, soul sand) within 6 blocks.
Sand Lift press Sand swirls up round you and flies at your enemy as 1 / 2 / 3 clouds: 2 + level damage and blindness for 3 s. Needs sand within 4 blocks. Cooldown 1.5 s.
Quicksand press The sand under the creature you look at (within 16) turns to quicksand: it sinks (pulled down, 80% slower, cannot jump, a little hurt each second) for 4 / 6 / 8 s. An adept turns the earth under the target into sand for the while, so it works anywhere earth is. A stronger or equal earthbender is never sunk (your strength is the points you spent). Cooldown 10 s.

Lava (6 points spent)

Ability Kind What it does
Lava Path press The ground ahead of you, toward where you look, melts into a path of lava 4 / 7 / 10 blocks long for lavaSeconds (8 s), then sets back to what it was. You get fire resistance for the while: you do not burn in your own lava. Cooldown 15 s.
Lava Shuriken press A spinning disc of lava at what you look at: 5 + level damage and burning for 3 / 4 / 6 s; where it lands it may light a fire. Cooldown 2.5 / 2 / 1.5 s.
Lavabender's Skin passive Fire and lava hurt you 25% / 50% / 75% less.

Metal (9 points spent)

Metalbending needs metal: a metal block within 8 blocks (iron, gold, copper, netherite blocks, ores, anvils, chains, bars, iron doors, rails, cauldrons, lanterns...) or metal in your inventory (ingots, nuggets, raw metal, iron tools and armour, a bucket, rails...).

Ability Kind What it does
Metal Wall press As the earth wall, of iron blocks. At the third level a struck metal wall flies too, and hits harder (14).
Metal Blades press 1 / 2 / 3 blades of metal fly at what you look at: metalBladeDamage (6) + level damage each. Cooldown 1.5 s.
Metal Armor toggle Full armour of metal over the whole body but the eyes: +16 / +20 / +24 armour, +6 / +8 / +10 toughness, 60% knockback resistance, but 40% slower, 5% less per level. It replaces the earth armour.
Metal Pull press The metal in the ground round you comes out of the rock into your pack: every iron, gold and copper ore and ancient debris within metalPullRadius (6) + 3 per level turns to stone and gives its metal (raw iron, raw gold, 2-5 raw copper, 2-5 gold nuggets, netherite scrap), and loose metal items on the ground come too; 8 / 16 / 32 things at most, only where you may break. Cooldown 8 s.
Wreck press Tear metal devices apart: look at one (within 12) and press, and it and the devices within 2 blocks of it break, 1 / 3 / 6 at once: furnaces, blast furnaces, smokers, pistons, hoppers, dispensers, droppers, observers, rails, iron doors and trapdoors, bars, chains, anvils, cauldrons, lightning rods, weighted plates, lanterns, bells, grindstones, smithing tables, stonecutters, copper bulbs and grates, crafters, iron and copper blocks (wreckDrops: whether they drop their item). A minecart in your view breaks; an iron golem takes 6 + 2 per level damage. Cooldown 5 s.

Default keys

R Rock Throw, ⇧R Rock Lift, G Earth Armor, ⇧G Metal Armor, V Earth Pillar, ⇧V Seismic Sense, B Earth Wall, ⇧B Sand Wall, N Quicksand, ⇧N Lava Shuriken. Lava Path, Metal Blades, Metal Wall, Sand Lift, Metal Pull and Wreck wait for a free slot: see the Bending Scroll.

Looks

Toph Beifong (default), King Bumi, Lin Beifong, Suyin Beifong, Ghazan, Bolin, your own skin. See Looks.

New in 1.2

Arts in the spirit of ProjectKorra and Avatar: Legend Reforged; see also Combos and Steps.

Ability Kind What it does
Shockwave press A stomp sends a wave of earth out all round you, 4.5 / 6 / 8 blocks: everyone in it is hurt, thrown back and shaken; the ground ripples. Cooldown 12 / 10 / 8 s.
Catapult press The earth flings you the way you look, far and high (1.3 / 1.7 / 2.1 blocks a tick); you land as if on a cushion. Cooldown 6 / 5 / 4 s.
Earth Grab press The ground closes round the legs of the creature you aim at and holds it for 3 / 5 / 7 s; aimed at nothing, it pulls the loose items on the ground to you. Cooldown 8 s.
Earth Tunnel hold The earth and sand ahead are dug away as you look at them (wider for a master): a tunnel at walking pace. Only where you may break.
Earth Step passive A double tap of a direction dashes you through a burst of dust; a double tap of Jump hops. Cooldown 2 / 1.5 / 1 s.
Extraction press, metal The raw metal is torn out of the ore you aim at: 1 / 2 / 3 pieces, the ore left as stone. Cooldown 4 / 3 / 2 s.
Mud Wave press The ground ahead turns to mud and rolls forward 10 / 14 / 18 blocks in a hard straight line, knocking up and hurting (5 / 6 / 7) everything in its way, and slowing it for 7 s. Needs soil, mud or clay within 6 blocks. Cooldown 5 / 4 / 3 s.
Great Lift press, all seven chakras A whole stretch of the land in front of you (7x4 / 9x5 / 11x6 blocks, two deep) tears free with everything that stands on it (grass, flowers, trees up to five blocks) and hangs before you. Press again to hurl it where you look: it crushes what it strikes (20 / 24 / 28, and three quarters of that round where it lands) and falls apart into the land there. Sneak and press to set it down whole where you look. It leaves a pit where it was. Cooldown 30 / 25 / 20 s. Learned only once all seven chakras are open.

Every earthbender's first chakra, and his heavy footing, also show in the steps: see Chakras and the Avatar State.

New in 1.3

The Lava Shuriken is Ghazan's disc: a flat saw of molten rock spinning fast, a glowing heart under dark crust that curls over it in spiral streaks and breaks into teeth round the rim, with sparks off the edge.

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