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Waterbending

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Waterbending

עברית

Frost Walk: the water freezes under the feet Frost Walk: the water freezes under the feet

The octopus form The octopus form

The water spout The water spout

"Water is the element of change." The waterbender whips, heals, wraps himself in the octopus form, rides a spout of water and wears arms of it, and learns ice and, under the full moon, bloodbending. You are born to it; you start with Water Whip.

Numbers are novice / adept / master. Names in code are server options.

Water: where it comes from

Every water ability spends one unit of water. You carry water with you: whenever any water is within waterSourceRange (6) blocks (a lake, a river, a bucket's pool), your carried water fills up (one unit every half second) to 3 / 4 / 6 units, by the level of your whip; the panel shows them. Away from water:

  1. your Water Skin gives a unit (one of its ten uses);
  2. with Plant Water learned, the plants round you (within 3 / 4 / 6) give it, and wither: grass to dead bushes, leaves and flowers gone, a grass block to dirt;
  3. else: No water.

In water or right next to it, nothing is spent.

Water

Ability Kind What it does
Water Whip press A whip of water lashes what you look at within 8 / 10 / 12: waterWhipDamage (3) + level damage, a push, and the target's fire goes out. The easiest art; it is also what keeps your carried water filled. Cooldown 0.8 s.
Healing press Heal yourself, or the player, pet or villager you look at (within 6): waterHeal (4) × 1 / 1.5 / 2 health at once and regeneration for 3 s; poison and wither are washed away, fire put out. Cooldown 8 s.
Octopus Form toggle Eight arms of water round you: you take 20% / 30% / 40% less damage, every 1.5 s the arms strike the monsters within 3 blocks (1 + level damage), and whenever you hit someone the arms lash everyone else within 3.5. Spends a unit every 10 s.
Water Spout toggle Over water (within 3 blocks below you) a spout lifts you up to 6 / 12 / 20 blocks above it; you move on it, Sneak brings you down; whoever stands in the column is thrown and hurt 3 / 5 / 7 every second. It ends over dry ground (you float down).
Water Arms toggle Long arms of water on your hands: +2 / +3 / +4 reach and +1 / +2 / +3 attack damage.
Plant Water passive The water of plants (above).

Ice (3 points spent)

Ability Kind What it does
Ice Knives press 1 / 2 / 3 knives of ice: iceKnifeDamage (4) each, and the target is frozen (70% slower, shivering, cannot jump) for 2 / 3 / 4 s. Cooldown 1.2 s.
Freeze press The creature you look at (within 12) is frozen for 3 / 5 / 7 s and takes 2; or the water you look at freezes to ice in a radius of 2 / 3 / 4 for 30 s. Cooldown 6 s.
Snow Throw press Three snowballs: 1 + level damage and slowness. Cooldown 1 s.
Ice Wall press A wall of ice ahead of you, 3 / 5 / 7 wide, 3 high, for earth.wallSeconds (10 s). Fire is strong against it: a fire ball melts the ice it hits. Water, in turn, puts fire out.

Bloodbending (9 points spent)

Three limits:

  • below mastery (level 3) it answers only under the full moon, at night (bloodNeedsFullMoon);
  • the grip is taken up close: the target must be within 4 blocks;
  • a stronger or equal waterbender is never held (your strength is the points you spent); other players only with PvP on.
Ability Kind What it does
Bloodbending press The creature or player you look at is yours: it cannot move, jump or bend, and hangs three blocks in front of you wherever you look, for bloodSeconds (6) × 1 / 1.5 / 2 s (or until it gets 12 blocks away). Press again to throw it (2 + level damage). Cooldown 20 s after a grip.
Take Bending press Only a master of bloodbending. While you hold a bender in your grip, press: his bending is taken away, for suppressNoviceMinutes (10) minutes if he is weak (fewer than 4 points spent), for suppressSkilledSeconds (90) if he is skilled. His abilities end and no key answers him; his panel counts the seconds. Cooldown 60 s.

Default keys

R Water Whip, ⇧R Ice Knives, G Healing, ⇧G Freeze, V Octopus Form, ⇧V Water Arms, B Water Spout, ⇧B Ice Wall, N Bloodbending, ⇧N Take Bending. Snow Throw waits for a free slot.

Looks

Katara (default), Amon (Noatak), Ming-Hua, Master Pakku in the White Lotus robes, your own skin. See Looks.

New in 1.2

Ability Kind What it does
Water Shield hold A dome of water over you (2 / 2.4 / 2.8 blocks) that turns arrows aside and takes most of every blow; it drinks your water. A broken dome rests 3 s.
Water Bubble toggle A pocket of air under the water for you and the friends within 1.5 / 2.5 / 3.5 blocks.
Phase Change press, ice The water you aim at freezes into a sheet of ice 2 / 3 / 5 blocks across for 30 / 60 / 120 s; ice and snow you aim at melt. Cooldown 6 / 5 / 4 s.
Frost Breath hold, ice A cone of frost from your mouth, 5 / 7 / 9 blocks, that slows and, held long enough, freezes solid for 2 / 3 / 4 s.
Plant Tether press A vine from the plants within 5 / 7 / 9 blocks lashes the creature you aim at, slows it and drags it to them; aimed at nothing, it pulls you to the plant. Cooldown 8 / 6 / 5 s.
Mud Throw press Balls of mud drawn up from soil, mud or clay within 6 blocks and hurled at what you look at: 1 / 2 / 3, 3 / 4 / 5 damage each; whoever they hit is slowed for 7 s. Cooldown 2 / 1.6 / 1.2 s.
Plant Giant toggle Wrap yourself in the plants round you (needs 40 / 32 / 24 plants within 8 blocks: leaves, grass, vines, flowers, crops, kelp...) and become a giant of vines and leaves with a wooden mask: bigger (×1.75 / ×2 / ×2.25), +4 / +6 / +8 attack, +6 / +8 / +10 armour, longer reach, hard to knock back, a little slower. The plants take about half of every blow until their strength (45 / 60 / 75) is spent; among plants it grows back. Fire hurts the giant half again as much and tears it apart three times as fast. Cooldown after it falls 15 / 12 / 10 s.
Fast Swim passive The water carries you swiftly; an adept breathes longer under it, a master as long as he likes.
Water Step passive A double tap of a direction dashes you in a sheet of water; a double tap of Jump hops. Cooldown 2 / 1.5 / 1 s.

Every water art is now drawn as real water: the whip, the arms and the octopus's tentacles are ribbons of the game's water texture, the healing a glow of it, the ice a sheet of ice.

New in 1.3

Ability Kind What it does
Octopus Form (changed) toggle While the eight arms are up, press the key to lash them at what you look at (a cone of 5 blocks, 3 + level damage, knockback); the arms strike by themselves whoever comes within 2.6 blocks and swat arrows and shots aside; hold the key for a moment to fold the form away.
Water Vortex press A whirlpool twists up where you aim (within 14): 2.5 / 3.5 / 4.5 blocks wide, for five seconds, everyone in it pulled in, lifted, spun and hurt (2 / 3 / 4 a second), then flung out. Cast at your own feet over water, it is yours to ride: it lifts you three blocks and races you over the sea where you look (0.85 / 1.05 / 1.25 blocks a tick); press again, Sneak or dry land stops it, and the ride never waits for the whirlpool's cooldown. Cooldown 12 / 10 / 8 s (the whirlpool).
Water Bubble (changed) toggle A real pocket of air carved out of the water round you, 4 / 6 / 8 blocks across, that follows you along the sea floor and closes behind you; you and whoever is beside you breathe in it. Inside it, waterlogged blocks are drained (they stay, dry) and water plants (seagrass, kelp, bubble columns) vanish; all come back once the bubble has passed.

The water spout is the show's column now: a thick body of flowing water wound with froth, foam flung off it, spray at its foot. The water whip and arms carry the show's near-white rim.

New in 1.4

Ability Kind What it does
Frost Walk toggle The water freezes under your feet as you walk, a disc of ice 2 / 3 / 4 blocks round you, so you walk over lakes and the sea; the ice melts back a few seconds after you pass.
Water Spout (changed) toggle It rises off ice as well as water, and you ride it fast in every direction: forward, back and to either side with the movement keys (0.55 / 0.7 / 0.85 blocks a tick; a sprint is 0.28).
Octopus Form (changed) toggle Mastered (level 3), it wraps your whole body in a great bulb of water, the arms reaching out from its foot: it guards more and nothing burns on you. The Change Look key, while the form is up, switches to the arms alone and back.

The Water Bubble no longer collapses: its outer shell is an invisible wall the water cannot flow through, so the pocket stays open as long as you hold it.

Every spout now looks like the show's: a twisting column narrowing to the feet, a wide whirl at its foot, broad streamers sweeping round it, and tilted rings of the element circling the rider.

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