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Waterbending
Frost Walk: the water freezes under the feet
The octopus form
The water spout
"Water is the element of change." The waterbender whips, heals, wraps himself in the octopus form, rides a spout of water and wears arms of it, and learns ice and, under the full moon, bloodbending. You are born to it; you start with Water Whip.
Numbers are novice / adept / master. Names in code are server options.
Every water ability spends one unit of water. You carry water with you: whenever any water is within
waterSourceRange (6) blocks (a lake, a river, a bucket's pool), your carried water fills up (one unit every half
second) to 3 / 4 / 6 units, by the level of your whip; the panel shows them. Away from water:
- your Water Skin gives a unit (one of its ten uses);
- with Plant Water learned, the plants round you (within 3 / 4 / 6) give it, and wither: grass to dead bushes, leaves and flowers gone, a grass block to dirt;
- else: No water.
In water or right next to it, nothing is spent.
| Ability | Kind | What it does |
|---|---|---|
| Water Whip | press | A whip of water lashes what you look at within 8 / 10 / 12: waterWhipDamage (3) + level damage, a push, and the target's fire goes out. The easiest art; it is also what keeps your carried water filled. Cooldown 0.8 s. |
| Healing | press | Heal yourself, or the player, pet or villager you look at (within 6): waterHeal (4) × 1 / 1.5 / 2 health at once and regeneration for 3 s; poison and wither are washed away, fire put out. Cooldown 8 s. |
| Octopus Form | toggle | Eight arms of water round you: you take 20% / 30% / 40% less damage, every 1.5 s the arms strike the monsters within 3 blocks (1 + level damage), and whenever you hit someone the arms lash everyone else within 3.5. Spends a unit every 10 s. |
| Water Spout | toggle | Over water (within 3 blocks below you) a spout lifts you up to 6 / 12 / 20 blocks above it; you move on it, Sneak brings you down; whoever stands in the column is thrown and hurt 3 / 5 / 7 every second. It ends over dry ground (you float down). |
| Water Arms | toggle | Long arms of water on your hands: +2 / +3 / +4 reach and +1 / +2 / +3 attack damage. |
| Plant Water | passive | The water of plants (above). |
| Ability | Kind | What it does |
|---|---|---|
| Ice Knives | press |
1 / 2 / 3 knives of ice: iceKnifeDamage (4) each, and the target is frozen (70% slower, shivering, cannot jump) for 2 / 3 / 4 s. Cooldown 1.2 s. |
| Freeze | press | The creature you look at (within 12) is frozen for 3 / 5 / 7 s and takes 2; or the water you look at freezes to ice in a radius of 2 / 3 / 4 for 30 s. Cooldown 6 s. |
| Snow Throw | press | Three snowballs: 1 + level damage and slowness. Cooldown 1 s. |
| Ice Wall | press | A wall of ice ahead of you, 3 / 5 / 7 wide, 3 high, for earth.wallSeconds (10 s). Fire is strong against it: a fire ball melts the ice it hits. Water, in turn, puts fire out. |
Three limits:
- below mastery (level 3) it answers only under the full moon, at night (
bloodNeedsFullMoon); - the grip is taken up close: the target must be within 4 blocks;
- a stronger or equal waterbender is never held (your strength is the points you spent); other players only with PvP on.
| Ability | Kind | What it does |
|---|---|---|
| Bloodbending | press | The creature or player you look at is yours: it cannot move, jump or bend, and hangs three blocks in front of you wherever you look, for bloodSeconds (6) × 1 / 1.5 / 2 s (or until it gets 12 blocks away). Press again to throw it (2 + level damage). Cooldown 20 s after a grip. |
| Take Bending | press | Only a master of bloodbending. While you hold a bender in your grip, press: his bending is taken away, for suppressNoviceMinutes (10) minutes if he is weak (fewer than 4 points spent), for suppressSkilledSeconds (90) if he is skilled. His abilities end and no key answers him; his panel counts the seconds. Cooldown 60 s. |
R Water Whip, ⇧R Ice Knives, G Healing, ⇧G Freeze, V Octopus Form, ⇧V Water Arms, B Water Spout, ⇧B Ice Wall, N Bloodbending, ⇧N Take Bending. Snow Throw waits for a free slot.
Katara (default), Amon (Noatak), Ming-Hua, Master Pakku in the White Lotus robes, your own skin. See Looks.
| Ability | Kind | What it does |
|---|---|---|
| Water Shield | hold | A dome of water over you (2 / 2.4 / 2.8 blocks) that turns arrows aside and takes most of every blow; it drinks your water. A broken dome rests 3 s. |
| Water Bubble | toggle | A pocket of air under the water for you and the friends within 1.5 / 2.5 / 3.5 blocks. |
| Phase Change | press, ice | The water you aim at freezes into a sheet of ice 2 / 3 / 5 blocks across for 30 / 60 / 120 s; ice and snow you aim at melt. Cooldown 6 / 5 / 4 s. |
| Frost Breath | hold, ice | A cone of frost from your mouth, 5 / 7 / 9 blocks, that slows and, held long enough, freezes solid for 2 / 3 / 4 s. |
| Plant Tether | press | A vine from the plants within 5 / 7 / 9 blocks lashes the creature you aim at, slows it and drags it to them; aimed at nothing, it pulls you to the plant. Cooldown 8 / 6 / 5 s. |
| Mud Throw | press | Balls of mud drawn up from soil, mud or clay within 6 blocks and hurled at what you look at: 1 / 2 / 3, 3 / 4 / 5 damage each; whoever they hit is slowed for 7 s. Cooldown 2 / 1.6 / 1.2 s. |
| Plant Giant | toggle | Wrap yourself in the plants round you (needs 40 / 32 / 24 plants within 8 blocks: leaves, grass, vines, flowers, crops, kelp...) and become a giant of vines and leaves with a wooden mask: bigger (×1.75 / ×2 / ×2.25), +4 / +6 / +8 attack, +6 / +8 / +10 armour, longer reach, hard to knock back, a little slower. The plants take about half of every blow until their strength (45 / 60 / 75) is spent; among plants it grows back. Fire hurts the giant half again as much and tears it apart three times as fast. Cooldown after it falls 15 / 12 / 10 s. |
| Fast Swim | passive | The water carries you swiftly; an adept breathes longer under it, a master as long as he likes. |
| Water Step | passive | A double tap of a direction dashes you in a sheet of water; a double tap of Jump hops. Cooldown 2 / 1.5 / 1 s. |
Every water art is now drawn as real water: the whip, the arms and the octopus's tentacles are ribbons of the game's water texture, the healing a glow of it, the ice a sheet of ice.
| Ability | Kind | What it does |
|---|---|---|
| Octopus Form (changed) | toggle | While the eight arms are up, press the key to lash them at what you look at (a cone of 5 blocks, 3 + level damage, knockback); the arms strike by themselves whoever comes within 2.6 blocks and swat arrows and shots aside; hold the key for a moment to fold the form away. |
| Water Vortex | press | A whirlpool twists up where you aim (within 14): 2.5 / 3.5 / 4.5 blocks wide, for five seconds, everyone in it pulled in, lifted, spun and hurt (2 / 3 / 4 a second), then flung out. Cast at your own feet over water, it is yours to ride: it lifts you three blocks and races you over the sea where you look (0.85 / 1.05 / 1.25 blocks a tick); press again, Sneak or dry land stops it, and the ride never waits for the whirlpool's cooldown. Cooldown 12 / 10 / 8 s (the whirlpool). |
| Water Bubble (changed) | toggle | A real pocket of air carved out of the water round you, 4 / 6 / 8 blocks across, that follows you along the sea floor and closes behind you; you and whoever is beside you breathe in it. Inside it, waterlogged blocks are drained (they stay, dry) and water plants (seagrass, kelp, bubble columns) vanish; all come back once the bubble has passed. |
The water spout is the show's column now: a thick body of flowing water wound with froth, foam flung off it, spray at its foot. The water whip and arms carry the show's near-white rim.
| Ability | Kind | What it does |
|---|---|---|
| Frost Walk | toggle | The water freezes under your feet as you walk, a disc of ice 2 / 3 / 4 blocks round you, so you walk over lakes and the sea; the ice melts back a few seconds after you pass. |
| Water Spout (changed) | toggle | It rises off ice as well as water, and you ride it fast in every direction: forward, back and to either side with the movement keys (0.55 / 0.7 / 0.85 blocks a tick; a sprint is 0.28). |
| Octopus Form (changed) | toggle | Mastered (level 3), it wraps your whole body in a great bulb of water, the arms reaching out from its foot: it guards more and nothing burns on you. The Change Look key, while the form is up, switches to the arms alone and back. |
The Water Bubble no longer collapses: its outer shell is an invisible wall the water cannot flow through, so the pocket stays open as long as you hold it.
Every spout now looks like the show's: a twisting column narrowing to the feet, a wide whirl at its foot, broad streamers sweeping round it, and tilted rings of the element circling the rider.
Enlightened: the ideas are Eilon Kolodkin-Gal's; the mod is by Yuval Kolodkin-Gal. Built on the frame of Enhanced. Not affiliated with Nickelodeon or Avatar Studios.