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Firebending

github-actions[bot] edited this page Nov 1, 2026 · 2 revisions

Firebending

עברית

Fire in both fists Fire in both fists

Lightning, drawn after Thor's beam Lightning, drawn after Thor's beam

Fire in its chosen colour: here, rainbow Fire in its chosen colour: here, rainbow

"Fire is the element of power." The firebender hardly burns, throws balls of fire, streams it from his fists (a master breathes it), lashes with a whip of fire, spins a ring of it, heals with its warmth, and learns lightning and its redirection. You are born to it; you start with the Firebender's Skin.

Numbers are novice / adept / master. Names in code are server options.

Fire

Ability Kind What it does
Firebender's Skin passive Fire (the world's and other benders') hurts you 50% / 75% / 100% less. A master never burns; from level 2 the sky's lightning does not strike you.
Fire Ball hold Tap the key: a small ball (3 damage, 2 s of burning) for when you do not want to do much harm. Hold it (half a second or more): the big ball, size 1 / 1.5 / 2, fireBallDamage (4) × 1 / 1.5 / 2 damage, burning 4 / 5 / 6 s; a master's ball bursts and burns everyone round the one it hits, and a big ball lights a fire where it lands. Cooldown 0.6 s (small) / 1.5 s (big).
Fire Fist hold A continuous stream of flame from both hands while you hold the key, 6 / 8 / 10 blocks long: fireStreamDps (4) × 1 / 1.3 / 1.6 damage a second (no damage cooldown), burning 3 s. A master who sneaks breathes fire from his mouth: 3 blocks farther, 50% stronger, wider.
Fire Whip hold A whip of fire in your hand, 6 / 9 / 12 blocks long, lashes what you look at four times a second: fireWhipDamage (3) + half a point per level, and everyone it touches burns 4 s.
Fire Ring press A spin of fire from your hands burns everyone within 3 / 4 / 5: fireRingDamage (4) × 1 / 1.5 / 2, burning 3 / 4 / 5 s, a push. An adept spins with his legs too: the ring runs along the ground, and a second ring above. Cooldown 8 s.
Fire Healing press Heal yourself or the friend you look at with the warmth of fire: fireHeal (3) × 1 / 1.4 / 1.8 health and regeneration for 2 s; poison is burned away. Weaker than water healing. Cooldown 10 s.

Lightning (6 points spent)

Ability Kind What it does
Lightning press You gather the lightning for a second (sparks at your hand; a master's at both), then it leaves your hand as a bolt (drawn as Thor's lightning beam: a white-hot core, an electric-blue body and halo, strands crackling round it and forks branching off) and strikes what you look at within 24: lightningDamage (9, four and a half hearts) and a stun of lightningStunTicks (2 s: no moving, no jumping). A master strikes with both hands: lightningTwoHandsDamage (12, six hearts). At nothing in sight it strikes the ground and hurts everyone within 2 blocks for 60%. It takes long to recharge: lightningCooldown (30 s) × 1 / 0.85 / 0.67.
Lightning Redirection toggle Take the stance (sparks at your hand). Lightning that would hit you, a firebender's or the sky's, is caught: a novice one time in three, an adept half the time, else it burns through you as it would have; a master always, and he sends it on with its full damage at what he looks at, or back at whoever cast it.

The colour of your fire: normal, blue or rainbow

Sneak + Change Look (H) changes the colour of your fire: the colour of fire, blue (Azula's), or rainbow (bands of every hue running through the flames, and sparks of every colour); rainbow fire is yours only once Ran and Shaw have blessed you, and their blessing also makes all your fire 25% stronger. Every flame of yours takes it: the fire ball, the fist, the whip, the ring, the shield, the jet, the wall. The numbers are the same. Until you choose, your look decides (the look Azula burns blue). An operator can set it with /enlightened firecolor <players> <normal|blue|rainbow|look>.

Default keys

R Fire Ball, ⇧R Fire Fist, G Fire Whip, ⇧G Fire Ring, V Lightning, ⇧V Lightning Redirection, B Fire Healing.

Looks

Zuko after he joined Team Avatar (default), Uncle Iroh in the White Lotus robes, Azula, Jeong Jeong in the White Lotus robes, Fire Lord Ozai, your own skin. See Looks.

New in 1.2

Ability Kind What it does
Fire Jet press Flames from your feet throw you the way you look for 10 / 14 / 18 ticks; you land softly. Cooldown 5 / 4 / 3 s.
Fire Shield hold A dome of fire round you (2 / 2.4 / 2.8 blocks) that burns arrows and bending away and scorches whoever steps in. A broken dome rests 3 s.
Wall of Fire press A wall of fire rises where you look and burns fireWallSeconds (6 s) × 1 / 1.4 / 1.8, burning and throwing back whoever crosses it. Cooldown 12 / 10 / 8 s.
Blaze press An arc of fire runs 6 / 8 / 10 blocks over the ground ahead, setting it alight for a while and burning whoever stands in it for 3 / 4 / 5 s. Cooldown 8 / 7 / 6 s.
Heat Control toggle Your heat melts the snow and ice within 2 / 3 / 4 blocks, keeps you from freezing and burning, and (an adept) boils the water at your feet away.
Illumination toggle A flame on your hand lights your way (light 10 / 13 / 15).
Fire Step passive A double tap of a direction dashes you in a flare of fire; a double tap of Jump hops. Cooldown 2 / 1.5 / 1 s.

Combustion (combustionGate, 9 points spent)

Ability Kind What it does
Combustion press After a breath of focus (16 / 13 / 10 ticks, the third eye glowing) a beam leaves your forehead and explodes where it lands, up to 24 / 32 / 40 blocks away: combustionDamage (10) × 1 / 1.4 / 1.8 at the heart, less further out. combustionBreaksBlocks (false) lets it wreck the ground. Cooldown 30 / 24 / 18 s.

Every fire art is drawn as real fire: the fist's streams, the whip, the ball, the ring, the walls and domes are the game's fire texture; Azula's fire is blue soul fire.

New in 1.3

Ability Kind What it does
Palm Forge hold The fire in your hand cooks what you hold: food, an ore, raw metal, sand, anything a furnace, a blast furnace, a smoker or a campfire would take, one piece every 3 / 2.25 / 1.5 s, with the furnace's experience.

Blue fire burns blue. Azula's fire leaves Blue Fire on the ground where it lands (the blaze, a big fire ball): a blue flame that stands wherever fire would, does not spread, and dies down by itself; whoever it burns, and whoever her fist, whip, ring, wall, shield or combustion sets alight, burns with blue flames. The fire whip is the show's rope of fire: thick, with a yellow heart, trailing the arm's swing in loops.

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