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Sofie edited this page Jul 29, 2026 · 19 revisions

This wiki serves as the guide for using and configuring the Polaroid600 mod. The current version of the wiki was made for the 26.2-1.0.0 of the mod.

Usage

This section of the wiki is aimed at the players of the mod.

Cameras

The mod features 5 different cameras (with 3 more planned in the future). These are based on real-life Polaroid cameras, and - based on the properties of their real-life counterparts - offer different features.

Icon Name Focus Flash Double Exposure Selfie Mirror Film Format
Polaroid 635 Polaroid 635 Fixed-focus Yes No No 600
Polaroid 660 AF Polaroid 660 AF Toggleable AF Yes No No 600
Polaroid Spectra Polaroid Spectra Toggleable AF Yes No No 1200
Polaroid Now Polaroid Now Toggleable AF Yes Yes No 600
Polaroid Go Polaroid Go Toggleable AF Yes No Yes Go

Taking a Photo

To take a photo, the camera must be filled with film. The way this works depends on the Film Mode configuration option, which is set to CARTRIDGE by default. To use a camera, you have to get at least one of the film items and "place it" on top of the Film Cartridge item in your inventory, just like you would with a Bundle in vanilla Minecraft. This places the cartridge with the film. A single cartridge can take 8 film items. No film mixing is allowed, so all of the film items must be the same type.

After that, you can, in similar fashion, place the cartridge on top of one of the camera items, which places the cartridge into the camera. The camera must be empty - i.e. can not contain any other cartridge. You can remove an empty cartridge from the camera by right-clicking with the camera on an empty slot in your inventory - again similar to how bundles work. If you insert a cartridge with 8 film items into a camera, you will also get a random Darkslide item. Once the camera is loaded, you can adjust the camera settings, as described in the sections below, or you can take a photo using the "Use Item/Interact" button - typically a right mouse button click.

In the case Film Mode is set to DIRECT, the cartridge step is skipped, and instead you put the film directly into the camera, again similar to how bundles work.

Focus

The mod applies a DOF shader to all taken photos, before sending them for further image processing. This DOF shader is vaguely based on real-life optics properties, and because of that, the distance of the focus point affects the look of the image. Fixed-point cameras, or cameras with turned-off autofocus, have their focus point about 0.66 blocks away - good enough to take a selfie or a portrait, not good for landscape photos. Autofocus makes the camera use the centre of the taken image as the focus point. Autofocus is controlled using the "Autofocus Toggle" keybind (by default '*').

Blurry Jungle Photo Sharp Jungle Photo
Without AF With AF

Flash

All currently added cameras have the ability to make a flash when taking a photo. This light is purely client-side, so similar to dynamic lights in other mods, it does not affect the world in any way, just the rendering. Flash is controlled using the "Flash Toggle" keybind (by default '9' on numeric keyboard).

Exposure Adjustment

You can increase or decrease the brightness of the photos using the exposure adjustment keybinds (by default '+' and '-'). The exposure adjustment values range from -4 to 4.

-4 -2 0 2 4
Sun with exposure -4 Sun with exposure -2 Sun with exposure 0 Sun with exposure 2 Sun with exposure 4
Villager with exposure -4 Villager with exposure -2 Villager with exposure 0 Villager with exposure 2 Villager with exposure 4
Cave with exposure -4 Cave with exposure -2 Cave with exposure 0 Cave with exposure 2 Cave with exposure 4

Double Exposure

Double exposure allows you to blend two different images on one photo. This is done by enabling the double exposure mode on a compatible camera using the "Double Exposure Toggle" keybind (by default '/'). Since the first exposure is saved on the server side, different players can take each of the exposures. The double exposure mode automatically turns off after taking the second exposure.

Double Exposure Example

Selfie Mode

By pressing the selfie mode keybind (by default 'R'), you can enter the selfie mode, which (naturally) means the player character points the camera at themselves at roughly an arm's length (0.625 blocks).

Selfie mode in the first person

Selfie on 1200 film format Selfie on 1200 film format

Selfie Mirror

The selfie mirror that some cameras have gives a real-time preview of what the camera sees before you take a photo

Selfie mirror on a camera in hand Selfie on Go film format

Crafting

Cameras

The crafting recipe complexity of the cameras generally rises with the functions they offer, with the simplest one being the Polaroid 635. However, the key materials pretty much all cameras use are Resin Bricks, Spyglass, Glass Pane, Copper Ingot, Redstone Lamp and Stone Button.

Polaroid 635 Crafting Recipe Polaroid 660 Crafting Recipe
Polaroid 635 Polaroid 660 AF
Polaroid Now Crafting Recipe Polaroid Go Crafting Recipe
Polaroid Now Polaroid Go
Polaroid Spectra Crafting Recipe
Polaroid Spectra

Film

Prismarine crystals act as an analogue to silver halide crystals in real life, so they are an integral part of all film crafting recipes. The first required component is the light-sensitive layers. There are 4 types of light-sensitive layers: the red, green or blue light-sensitive layers, which are needed for colour film and the all-light-sensitive layer, which is required for monochromatic film, like black-and-white film.

Light Sensitive Later Recipe Blue Light Sensitive Later Recipe
Light Senstive Layer Blue Light Sensitive Layer
Green Light Sensitive Later Recipe Red Light Sensitive Later Recipe
Green Light Sensitive Layer Red Light Sensitive Layer

These are then used to craft either color or black-and-white negatives.

B&W Negative Recipe Color Negative Recipe
B&W Negative Color Negative

The other main film component is the reagent pod, which again comes in color and black-and-white variants.

B&W Reagent Recipe Color Reagent Recipe
B&W Reagent Color Reagent

By combining them with a glass pane and potentially other items, you get different film types. Specifically, while the color negative and color reagent and B&W negative and B&W reagent pairs give the obvious color and B&W film, combining B&W negative with colour reagent gives you blue film. By adding yellow or red dye into the recipe, you can get green and purple films. The film can then be inserted into a cartridge.

B&W Film Recipe Color Film Recipe
B&W Film Color Film
Blue Film Recipe Green Film Recipe
Blue Film Green Film
Purple Film Recipe Catridge Recipe
Purple Film Film Cartridge

The final crafting recipe in the mod is the tripod.

Tripod Recipe
Camera Tripod

Photos

Upon ejection, photos take some time to fully develop. The photo will gradually shift from solid blue through darker blue with visible image outlines to a full clear image. This by default takes 1200 ticks (so a minute).

+0s +14s +25s +38s +53s +60s
+0s +14s +25s +38s +53s +60s

During the earliest moments (by default first 400 ticks), it is important to shield the developing photo from the sunlight, otherwise the image can get damaged - solarized, resulting in a bright white appearance. Solarization can happen, when holding the developing photo in your hands, during the day and clear weather with no blocks above your head - basically, whenever Vanilla monsters can burn from the sunlight.

Solarized Photo More Solarized Photo
Solarized Photo More Solarized Photo

You can see your photo either directly in your hands or by using the item to open the UI screen to inspect it. Photos can also be placed on solid walls into a 5x5 grid.

5x5 photo wall

Renaming the photo item on an anvil makes the name of the item appear on the chin of the photo - similar to how people write on real Polaroid photos.

Photo with "23/07/2026" written on the chin
Photo with the name "23/07/2026"

Tripod

Since not everyone always has friends nearby to take a photo and not everyone likes classic selfies, there is also the camera tripod. Since it is an entity, by default it does not snap to the block grid of Minecraft, however, if you place it while crouching, it will snap to the grid similar to how armor stands do. And similar to armor stands, you can put cameras on them. Specifically, to put a camera on a tripod, hold the camera in your hand and right-click on the very top of the tripod. To take it down, right-click again, though this time, you have to click on the back of the camera, as clicking on the front of the camera has other functionality.

Specifically, right-clicking on the front part of the camera without crouching serves as an immediate trigger for the camera, basically the same thing as when you use the camera directly in your hands. Right-clicking while crouching starts the 10-second timer. The camera naturally shoots with the settings you set it to before shooting and acts the same way as when shooting normally - so keep in mind that double exposure does turn off after ejecting the photo. However, camera can take a photo only when there is no ejected photo. After taking a photo, the ejected photo appears in the ejection slot. You have to pick it up first by right-clicking on the camera, before you can take another photo.

Lastly, a camera on a tripod can be controlled using a redstone signal, specifically the rising edge of the signal.

Configuration

This section of the wiki is aimed at the people who configure or troubleshoot the mod.

Client Config

Server Config

Resource Packs/Data Packs

Compatibility

Planned Features

Currently planned features include:

  • new cameras - namely the Polaroid I-2 (with manual aperture controls), the Polaroid SX-70 and the Polaroid 20x24.
  • viewfinder mechanic
  • better effects
  • attempt at making it slightly more compatible with shaders

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