Releases
v2.2.1
Compare
Sorry, something went wrong.
No results found
z3y
released this
11 Jun 14:33
Add L2 when light volumes are disabled
Added specular occlusion exponent parameter
Increased width of graph properties element
Disabled inverse square attenuation by default for built-in
Its not compatible with rest of the content
Enabled in the config by defining SQUARE_FALLOFF_ATTENUATION
Cleared up how PBR features are enabled in the graph
Coat and Thin Film do not require special keywords anymore to be enabled
Use a keyword in the graph instead and set weight to constant 0 to fully disabled in compiled code
Anisotropy however still requires a special keyword _ANISOTROPY because it can't be optimized at compile time even when set to 0
Fixed specular occlusion not enabled in URP
Added a new Simple and Full PBR graph creation options in the context menu because the main shader is becoming too complex
You can’t perform that action at this time.