Skip to content

v2.5.0

Choose a tag to compare

@z3y z3y released this 28 Sep 12:31
· 107 commits to master since this release
  • Disabled expensive shader features on Android and IOS by default for better performance and less variants
  • You can still enable them by adding a scripting define symbol GRAPHLIT_ALLOW_EXPENSIVE_VARIANTS in Project Settings, however it is not recommended because these features can have a significant performance impact
  • Updating existing worlds is strongly recommended if you used any of these features and want better performance
  • Features that are removed from Android and IOS:
    • _NONLINEAR_LIGHTPROBESH
    • _MIRROR
    • _VRCTRACE
    • _VRC_LIGHTVOLUMES
    • _PARALLAXMAP
    • _GSAA
    • _ANISOTROPY
    • _COAT
    • _THINFILM
    • _AREALIT
    • _LTCGI