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Releases: zebedelu/SeedFinder

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SeedFinder v1.2.0

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@zebedelu zebedelu released this 28 Aug 18:57

Features

Scans and detects the following structures:

  • Villages
  • Buried Treasures
  • Trail Ruins
  • Ruined Portals
  • Ocean Monuments
  • Jungle Temples
  • Ancient Cities
  • Swamp Huts
  • Igloos
  • Woodland Mansions
  • Desert Temples
  • Pillager Outposts
  • Ocean Ruins

New Features

  • SeedCrackerX - work backwards: give it structure coordinates and it cracks the world seed.
  • Web console for both tools - an online interface to scan structures, crack seeds and read the docs.
  • Local-mode warning - when running the exe, the pages warn that anyone on your network can reach the API.
  • Automated builds - GitHub Actions now compiles and tests the Linux library used by the Vercel deployment, plus a Windows installer-like exe build
    script.
  • Better documentation - setup guides, API docs, screenshots and English/Portuguese translations.

Coming Soon

  • Amethyst Geodes support
  • Auto-close SeedFinder when the game exits
  • Cleaner in-game UI for results and status feedback
  • Live structure radar / overlay
  • Import and export scan results
  • Custom waypoints for found structures
  • Automatic world seed detection when available
  • Better compatibility with future Minecraft updates

How to Use

  1. Run SeedFinder.exe to start the API.
  2. Place SeedFinder.lua inside your Flarial Scripts folder:
    %localappdata%/Flarial/Client/Scripts/Modules
  3. Load the script in Flarial and start scanning your world.
    Or
  4. Download WHSeedFinder.lua into Flarial modules folder.

What is "WHSeedFinder.lua"?

The Web Hosted SeedFinder, with this module, you no longer need to download the executable to search for structures in your world; it connects you directly to a server hosting the API, completely free.

In the Flarial, put the textbox "Server URL" empty to this works.