Releases: zebedelu/SeedFinder
Releases · zebedelu/SeedFinder
Release list
SeedFinder v1.2.0
Features
Scans and detects the following structures:
- Villages
- Buried Treasures
- Trail Ruins
- Ruined Portals
- Ocean Monuments
- Jungle Temples
- Ancient Cities
- Swamp Huts
- Igloos
- Woodland Mansions
- Desert Temples
- Pillager Outposts
- Ocean Ruins
New Features
- SeedCrackerX - work backwards: give it structure coordinates and it cracks the world seed.
- Web console for both tools - an online interface to scan structures, crack seeds and read the docs.
- Local-mode warning - when running the exe, the pages warn that anyone on your network can reach the API.
- Automated builds - GitHub Actions now compiles and tests the Linux library used by the Vercel deployment, plus a Windows installer-like exe build
script. - Better documentation - setup guides, API docs, screenshots and English/Portuguese translations.
Coming Soon
- Amethyst Geodes support
- Auto-close SeedFinder when the game exits
- Cleaner in-game UI for results and status feedback
- Live structure radar / overlay
- Import and export scan results
- Custom waypoints for found structures
- Automatic world seed detection when available
- Better compatibility with future Minecraft updates
How to Use
- Run
SeedFinder.exeto start the API. - Place
SeedFinder.luainside your Flarial Scripts folder:
%localappdata%/Flarial/Client/Scripts/Modules - Load the script in Flarial and start scanning your world.
Or - Download
WHSeedFinder.luainto Flarial modules folder.
What is "WHSeedFinder.lua"?
The Web Hosted SeedFinder, with this module, you no longer need to download the executable to search for structures in your world; it connects you directly to a server hosting the API, completely free.
In the Flarial, put the textbox "Server URL" empty to this works.